Game Developers Adopt NVIDIA PhysX Worldwide

Sega, GRIN, Capcom, Airtight Games, 8monkey Labs and Biart Studio adopted NVIDIA PhysX or APEX for upcoming games.

Archive notice: This article was originally published on April 29, 2009. Links and embedded videos are preserved as part of the historical record.

Selected publishers and developers included:

Sega Corporation licensed NVIDIA PhysX and APEX as development platforms for all Sega studios. NVIDIA described PhysX and APEX as widely used platforms for physics acceleration in interactive entertainment, enabling scalable high-definition physics content.

Swedish developer GRIN selected NVIDIA PhysX for the third-person shooter Terminator Salvation, scheduled to launch with the Halcyon film in the United States on May 21, 2009. Further information was available at http://www.terminatorsalvationthegame.com.

Capcom Entertainment and Airtight Games used NVIDIA PhysX and APEX for physics effects in the science-fiction adventure Dark Void. The game used the technologies together with a GPU-based system applied extensively to weapons and debris. Dark Void was scheduled for autumn 2009 on Xbox 360, PlayStation 3 and PC. Further information was available at http://www.darkvoidgame.com.

8monkey Labs used NVIDIA PhysX to create interactive and realistic environments in the time-travel first-person shooter Darkest of Days. The game was scheduled for autumn on Xbox 360 and Windows PCs and included several GPU-based PhysX effects. Further information was available at http://www.darkestofdays.com.

Biart Studio selected NVIDIA PhysX for the science-fiction tactical shooter U-Wars. Hardware acceleration of the game’s physics effects could run on a PC with a CUDA-capable processor, such as an NVIDIA GeForce 8800 GTX GPU. Further information was available at http://www.uwar-game.com.

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