Real-Time Rendering in Maya

Creation Platform is intended to enable real-time rendering in Maya. Fabric Engine will present Creation RTR, which adds the feature, at Siggraph.
3D modeling software interface showing a corridor scene

Archive notice: This article was originally published on July 12, 2013. Links and embedded videos are preserved as part of the historical record.
Creation Platform from Fabric Engine enables the development of customised tools for the pipeline. Creation Real-Time Rendering is intended to provide real-time rendering in Maya for applications such as previs.

To demonstrate the performance of the integrated Maya tool, Fabric Engine uses a scene with 80 lights and four area lights including soft shadows in its demo video, yet Creation RTR is said to achieve 47 frames per second in the preview on a laptop. The company will reveal more about Creation RTR at the upcoming Siggraph 2013:

Creation: Platform – Real-Time Rendering in Maya from Fabric Engine on Vimeo.

A version for 3ds Max is also intended to be developed soon. An Interactive licence for Creation Platform for running desktop applications is available for 1,000 dollars per workstation, while a Non-Interactive licence for render nodes and command-line tools costs 500 dollars.

All further pricing models can be found here. 

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