Archive notice: This article was originally published on December 17, 2013. Links and embedded videos are preserved as part of the historical record.
Would Che Guevara have been delighted by this renderer and its name? Since the beginning of December, registered users have been able to download the software from the website www.guerillarender.com. One Guerilla Render license is said to be available free of charge per IP address and can also be used for commercial purposes. According to Mercenaries Engineering, the renderer has already been used for TV series and feature films, including by Prime Focus World for "Total Recall", "Dredd", "Mirror Mirror" and "Byzantium". Onyx Films and Method Animations are also said to have already used the tool.
The lighting tool in particular is said to be powerful; the Guerilla Render GUI is optimized for look development and lighting tasks, and the renderer has also been optimally integrated into the GUI. RenderGraph allows non-linear work and the work done so far to be tracked and replicated. Since the renderer uses the Alembic format, which can be brought into the renderer by drag and drop, it is said to be compatible with many other 3D software packages.
Other features of Guerilla Render include unbiased path tracing and a fast preview renderer that can output scenes that look like the final scene, only with more noise. In addition, according to the manufacturer, the renderer has physically plausible shaders for surfaces and curves as well as a large selection of light and environment shaders for all kinds of situations.
Mercenaries Engineering promises that the renderer can handle datasets from large productions and enormous texture loads. It is also said to bake shading components into a point cloud that can then be reused. In addition, it has an Autodesk Maya exporter.
Here you can find all further information and register for Guerilla Render 1.0.
In this Guerillla Render video, you will learn how an asset can be exported from Maya, how a sky light, a UDIM texture, displacement and subsurface scattering can be created, and how shaders can be overridden.