Hidden Render Passes

Render passes that are not part of the standard set are extremely helpful for Nuke compositing. Here it is explained how to create them with V-Ray for Maya.
Four colorful car designs in various color patterns.

Archive notice: This article was originally published on November 17, 2014. Links and embedded videos are preserved as part of the historical record.

In addition to the standard V-Ray render passes in Maya, there are some hidden passes that can be unlocked with a few extra clicks. These are very helpful for Nuke artists for relighting, particle work and creating atmospheres.

In this tutorial, Maxdepth explains how to create the World XYZ, World Space Normals, Normals Object XYZ, Object XYZ and Fresnel passes.

Creating Non Standard Render Passes for Nuke Comp Relighting with Vray for Maya from MAXDEPTH on Vimeo.

Further information and more tutorials from Maxdepth are available here.

Björn Lubitz pursued the same idea in his work for the young-adult novel adaptation "Saphirblau". When he created the 3D long shot of London in 1609, he rendered many additional render passes for Arri’s compositing department in order to give compositing as much freedom as possible. However, he worked with 3ds Max and V-Ray; more on this in the DP anniversary issue, which appears on December 5.

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