Tile Textures in Maya

Jeremy Fernsler is a VFX and animation professor at Drexel University and explains in these three tutorials how to create tile textures and their transitions in Autodesk Maya.
3D modeling software interface displaying textures and patterns on a grid surface.

Archive notice: This article was originally published on March 2, 2015. Links and embedded videos are preserved as part of the historical record.

In the first part of the tutorial, Jeremy Fernsler shows what tile textures can be useful for in Maya and how the Blend Colors node can be used with several procedural textures to create a non-repeating texture for large surfaces.

Maya: Texture Tiles and Blending Part 1 from Jeremy Fernsler on Vimeo.

In the second part, the tile concept is built up with the transitions and the idea is expanded through a shader network:

Maya: Texture Tiles and Blending Part 2 from Jeremy Fernsler on Vimeo.

In the third and final part, Jeremy Fernsler takes a closer look at the Blend Colors node and uses procedural noise with it. This makes it easier to combine two different textures, even on large surfaces, without resorting to excessively large texture sizes.

Maya: Texture Tiles and Blending Part 3 from Jeremy Fernsler on

More information about Drexel University in Philadelphia, Pennsylvania, here.

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