Archive notice: This article was originally published on June 24, 2015. Links and embedded videos are preserved as part of the historical record.
BulletFX is a GPU-accelerated implementation of the open-source “Bullet Physics Library” in 3ds Max. It had already been firmly integrated into Maya, Houdini, Modo, LightWave and Blender by 3D software developers. The BulletFX plug-in now makes it possible to use features such as “Rigid Bodies”.
The plug-in is compatible with 3ds Max from version 2013 and costs 260 US dollars.
Here are a few more tutorials, starting with the Glue Solver:
The Stickiness Solver:
And the improved Maxscript API:
In the upcoming DP issue 06 : 2015, our focus will deal with the best plug-ins in the workflow.