This even makes it possible to write your own shader scripts in the browser, allowing, for example, small entirely GPU-based video games to be developed with it. For compositors and moving-image editors, on the other hand, the option of coding GPU-based effects filters that Shadertoy may offer in Natron in the future is interesting.
The community forum already features a self-developed GPU Defocus node by Alessandro Dalla Fon, and the Shadertoy website offers a live impression of it.
Want to test Natron? A download for Windows, Mac OS X and Linux is available here.
Archive notice: This article was originally published on June 23, 2016. Links and embedded videos are preserved as part of the historical record.
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