Browsing Tag
GPU
183 posts
Open-Source Photogrammetry Gets Friendlier
Simple Photogrammetry GUI bundles an open-source reconstruction stack behind a friendly UI, now with beta AMD/HIP support and useful logs.
3DCoat 2026.11 Lets the Nodes Loose
The final 3DCoat 2026.11 release brings GPU node texturing, sculpt-time look development, voxel lattices and a sizeable modelling overhaul.
3DCoat 2026 gets GPU nodes
3DCoat 2026 beta adds GPU node texturing, procedural smart materials and masks. Shiny, useful and still beta-shaped.
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Caddis mixes layers with nodes per layer
Caddis shows a familiar timeline, then drops a node graph inside each layer, exports common formats, and launches in June with one-time pricing.
Theory Accelerated shifts Paradigm 1.0 for Houdini
Paradigm 1.0 lands for Houdini: faster GPU liquids, better emission, a Tank node for open water, and a very honest list of what is still missing.
OctaneRender 2026.3 adds virtual texture netrender
OTOY ships OctaneRender 2026.3: virtual textures finally work on the farm, NRC uses less memory, and USD plus MaterialX get more pipeline glue.
Chaos restores AMD GPUs in V-Ray
AMD cards can render in V-Ray GPU again. HIP is back, RDNA2 and newer get support, and heavy texture scenes may finally stop paging your soul.
NanoGaussianSplats for UE5
NanoGS adds a UE plugin for big Gaussian splat scenes, with LOD clusters, culling, and GPU sorting to keep frames moving.
Redshift 2026.4 adds Redshift Live and expands support for Vectorworks
Maxon has released Redshift 2026.4. The update introduces Redshift Live as a new real-time render mode, drops Redshift RT, adds support for Vectorworks 2026 Update 4, and brings a set of rendering and workflow updates across the wider Redshift ecosystem.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Maxon ships Redshift for Archviz
Redshift Archviz moves BIM scenes from waiting to tweaking, with real-time previews, assets, and a one-click hop to Cinema 4D for the fancy shots.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
tyFlow 2 adds CUDA fluid solver and 20 Infernos
tyFlow 2 integrates a CUDA fluid solver, adds 20 Inferno operators, and expands caching and collision features.
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
World Creator 2026.1 polishes the boring bits
World Creator 2026.1 focuses on stability, pen input and modest performance gains rather than new features.
Sequoia 2026 gives audio post a video engine
Sequoia 2026 introduces GPU accelerated video, OSC control, Soundly integration and stability focused audio engine updates.
Storm HydroFX ships water without the node graph
Storm HydroFX 1.0 launches as a standalone GPU FLIP fluid solver for Windows with whitewater, mesh export and annual subscriptions.
Liquid Thinking: Paradigm Brings GPU Speed to Houdini
Theory Accelerated releases Paradigm, a GPU liquid solver for Houdini, now in open beta and free until February 2026.
Rays Behaving Badly No More: MoonRay 2.34.0.1 Fixes the Path
MoonRay 2.34.0.1 lands with a light path visualiser, better macOS and Linux builds, smarter lightsets, and fewer crashes for your next render night.
Cinebench 2026: Benchmark therapy
Cinebench 2026 updates the classic benchmark with full GPU support and new SMT tests. Time to see if your workstation is still worth its power bill.
Chaos Adds macOS & AI to V-Ray for Blender
Chaos ships V-Ray for Blender Update 2: macOS support, AI tools, faster distributed rendering, and a long list of bug fixes and GPU tweaks.
INSYDIUM Fused 2025.4: Faster NeXus, New GPU Sims, And a Procedural Animation Toolkit
The release of INSYDIUM Fused 2025.4 introduces a rebuilt NeXus core that accelerates GPU simulation performance while reducing…
Cinema 4D 2026.1: Fluids, Distributions, and Practical Fixes
Cinema 4D 2026.1 introduces Liquid Flow for GPU-based fluids, new MoGraph distributions, a refined Take System, and numerous quality-of-life fixes.
World Creator 2025.3 adds ORBX , Godot bridge and caves
World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.
FumeFX 7.5: Fire Meets GPU soon
FumeFX 7.5 ignites GPU acceleration: up to 5× faster smoke and fire sims, automatic CPU fallback when memory runs out.
KeyShot Studio 2025.3: Cryptomatte, OpenPBR, and a Real Pivot
KeyShot Studio 2025.3 expands material and lighting control with OpenPBR, Cryptomatte, and better GPU speed. Real pivots, both literal and figurative.
Houdini 21: Like good wine (Part1, VFX & Geo)
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Beeble launches SwitchLight 3.0
SwitchLight 3.0 from Beeble brings full video-frame PBR pass generation and relighting workflows.
RenderMan 27: XPU graduates, RIS retires
Pixar ships RenderMan 27: XPU is ready for final frames, RIS is being phased out, MaterialX joins the toolset, and Stylized Looks evolve.
Axiom 4 for Houdini: Faster GPU Pyro With Better Collisions
Theory Accelerated has dropped Axiom 4, the GPU-driven Houdini solver for smoke and fire that promises fewer artifacts, more speed, and a UI that doesn’t feel like it was designed during a caffeine shortage.
RizomUV 2025: Faster Packing, But Only If You’re on Windows with CUDA
RizomUV 2025 packs faster with NVIDIA GPUs, adds a scene outliner and UDIM upgrades. Linux and macOS users: GPU speed gains not included.
VEGAS Pro 23 Boosts Engine, Streamlines Colour-Grading, Modernises Interface
TL;DR: VEGAS Pro 23 adds ARM-native support, GPU Core Engine, refreshed UI and flexible licensing. Now with both perpetual and subscription pricing.
Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats
Vantage 3.0 beta is here: USD, MaterialX and Gaussian Splats mean Chaos’ real-time GPU renderer finally speaks modern pipeline standards.
Next-Gen Cloud Rendering for Blender? Meet Praxilla!
Praxilla offers Blender cloud rendering with Cycles and Eevee, starting at 2.50 € per GPU hour. Secure, fast, and aiming for collaborative rendering.
FumeFX 7.0 on Water: New Version Adds NodeWorks Ocean
FumeFX 7.0 for 3ds Max introduces NodeWorks Ocean, a GPU‑accelerated simulation system for waves, foam, spray, bubbles and multiphysics.
Autodesk ships Arnold 7.4.3 with Inference imager and GPU volume speedups
Arnold 7.4.3 introduces a machine-learning Inference imager, faster GPU volume rendering, improved Global Light Sampling, and enhanced OpenPBR and USD workflows.
Chaos Corona 13: AI, GPU & Cartoon Vibes
Corona 13 adds AI Enhancer, GPU rendering via Vantage Live Link, cel/outline shaders, Scatter Clusters, AI‑based asset variations, Firefly removal, VRScene import, Thin‑Film shader.
Arnold 7.4.1: Now with GPU Toon Shading and a Dash of HTML
Autodesk's Arnold 7.4.1 introduces GPU-accelerated toon shading, enhanced procedural instancing performance, and a new interactive HTML-based render statistics viewer.
D5 Render 2.10: Path Tracing in Real-Time—No, You’re Not Dreaming
D5 Render 2.10 introduces real-time path tracing, an automated City Generator, enhanced night skies, weather effects, and new AI features.
Redshift 2025.3: Lighting the Way to Better Renders
Maxon's Redshift 2025.3 enhances volume scattering, USD procedural support, and introduces experimental compatibility with NVIDIA's GeForce RTX 50 Series GPUs.
NVIDIA’s Project DIGITS: A Tiny Powerhouse for VFX Pros?
Project DIGITS pairs NVIDIA's Grace Blackwell Superchip with compact design, offering potential for VFX rendering, denoising, and AI workflows. Testing will tell.
NVIDIA’s RTX 5090: Overkill or Exactly What Your Render Farm Needs?
NVIDIA unveils its RTX 5090 lineup, promising record-breaking performance for VFX, real-time rendering, and game development. Ready to upgrade?
Marmoset Toolbag 5 Beta: Try it now!
Marmoset has released the beta version of Toolbag 5, which supports real-time rendering as well as texturing and lighting. The update offers numerous new features aimed in particular at VFX artists and game designers. Users of version 4 can test the beta version free of charge.
The next generation of water simulation
There are some things that get more complicated, the more
you look at them - simulation of physical phenomena is one of them. And as we saw at this year's Siggraph Conference,
there are people who are looking very closely!
Blender 3.5 should support Metal programming interface?
Version 3.5 of the 3D graphics software Blender is in the starting blocks - together with Metal Support, Renderer Eevee and bug fixes. A message from the alpha phase.
GeForce RTX 40 series with Ada Lovelace architecture announced
The top model RTX 4090 has ray tracing superpower - and RTX-4080 comes in 12 and 16 GB variants. The new RTX-6000 is tailored to the needs of creative professionals.
Radeon ProRender 3.3 Adds Volumes
AMD Radeon ProRender 3.3 added volume rendering and DeepEXR export across its Blender and Maya integrations.
Zibra Liquids Combines Real-Time Fluid Simulation with Machine Learning
Zibra Liquids entered early access with a Unity fluid plug-in combining physical solvers and machine-learning-based neural object representations.
Maya BOSS Tutorial: Creating Large-Scale Ocean Simulations
Sam Biddle demonstrates how to build large bodies of water with Maya’s Bifrost Ocean Simulation System, followed by Autodesk’s four-part BOSS series.
Lighttracer Review: Native GPU Path Tracing in a Web Browser
A historical review examines Lighttracer’s client-side WebGL path tracing, materials, lighting, cameras, GLB export and GPU performance.
Nvidia Introduces GeForce RTX 30 Series
Nvidia introduced the Ampere-based GeForce RTX 3070, 3080 and 3090 with new performance targets and launch pricing.
Octane X PR1 Brings Metal Rendering
Octane X PR1 introduced a native Metal-based OctaneRender preview for macOS 10.15.6 systems with AMD Vega and Navi GPUs.
ThinkStation P620 Adds Threadripper Pro
Lenovo's ThinkStation P620 paired up to 64 AMD Threadripper Pro cores with multi-GPU expansion for 3D, CAD and engineering work.
And Here Comes Flame 2021
New machine-learning features, Physical Defocus effect, finishing updates and more: Flame 2021 from Autodesk comes with several practical new features.
Nvidia: GTC Digital Edition
After cancellation of the event in an online format: Nvidia with GTC Digital and more than 200 hours of webinars, presentations and more.
Autodesk Releases 3ds Max 2021!
3ds Max 2021 is here—with PBR texture baking, Python 3, native Arnold 6 integration and more.
Introduction to V-Ray | Chaos Group
No good resolutions for the new year yet? How about V-ray: Chaos Group releases a new tutorial series with practical tips and tricks!
Sculptron: Otoy’s New Sculpt-Animation Tool
A new tool from Otoy: with Sculptron, the company wants to focus on a combination of sculpting and animation...
Maya 2020 Is Here with Arnold 6 GPU Rendering
And Maya 2020 is already here: Autodesk's new release adds new features and, above all, takes Arnold GPU out of beta.
Cinema 4D R21.1 and New Redshift Features
Maxon releases the first service pack for Cinema 4D Release 21, now with more Redshift support!
Sneak Peek: The New V-Ray for Cinema 4D
What does the future of V-Ray in Cinema 4D look like? Chaos Group presents the new features so far for V-Ray in Cinema 4D.
Marvelous Designer 9 with GPU Simulation
New preview of the upcoming Marvelous Desinger update: With retopology, GPU simulation and more!
Autodesk | Arnold 5.4 Update
After the new Maya 2019.2, Autodesk follows up with Arnold 5.4: GPU rendering, Bifrost support and more!
ProRender 2.0 with Blender 2.80 Support
ProRender 2.0 for Blender 2.80: Supports Blender shader nodes, adaptive sampling, AI denoiser and more!
Blackmagic Fusion: 9 becomes 16
The Fusion compositing tool is entering the next round together with DaVinci Resolve - and there are also some changes.
Octane 2019 Previews & Roadmap
Octane 2019 Previews & Roadmap: at GTC 2019 there was news about the upcoming features of the GPU renderer!
Arnold 5.3 with GPU Rendering
And here comes the GPU version: Autodesk presents Arnold 5.3 with the public beta!
GPU Demo: Nvidia RTX and Arnold?
Arnold and GPU support? Long in development At CES 2019 there was' the beta to see together with RTX graphics cards.
Blackmagic eGPU: Additional graphics with Apple’s blessing
Thunderbolt fuelled hopes early on that it could be used to boost the graphics performance of a computer. For a long time, however, it only supported the use of fast storage solutions, but not external graphics cards - now known as eGPU or eGFX. Read more....
Redshift: Interview with the developers
Biased vs unbiased rendering, new features in Redshift 3.0 and a look into the future of rendering: This and more in our conversation with the developers!
OctaneRender 4.0 and Roadmap
The Octane 4.0 preview is here: alongside a test version, there is information on the new features: a new free version, AI tools and more!
AMD Releases ProRender for macOS
Alongside the Cinema 4D R19 integration, AMD now provides further macOS plug-ins: beta versions for Maya and Blender are already available to download.
Octane for Unity Released!
Otoy’s Octane Renderer is now also available for Unity: The GPU renderer is also available in a free version for the game engine.
Super Renders: Free Beta
A new render farm for Maya, 3ds Max and Cinema 4D. Super Renders is currently offering free use of the service in the beta version.
Goodbye Mental Ray!
The end of Mental Ray has come: Nvidia is stopping development of the standalone renderer, as well as the Maya and 3ds Max plug-ins.
Your Own Render Farm and Render Server – What Do I Need to Consider?
With your own render farm, you can render your projects flexibly in your own premises. But what differences are there and how do I select the right render servers?
Nuke and Hiero 11.0 are here!
Live Groups, VFX Reference Platform 2017 standards, GPU support for AMD, Denoise improvements and more in the new release of Nuke.
RealFlow 10.1 with New Features
10.1 update for the simulation software released: New solvers for viscous materials, a new Alembic panel and more are in the new RealFlow!
Redshift 2.0
Redshift has released the second version of its GPU renderer: new features include OpenVDB support, improved subsurface scattering and a new PBR-based Redshift material.
Free GPU Rendering Guide
Chaos Group provides answers to questions about hardware and offers insights into myths, trends and the future of rendering technology.
Shadertoy for Natron
Natron, the blossoming open-source compositing tool, is currently at version 2.0.5 and has now gained an interesting feature: Shadertoy, a unified GPU shader language.
New Nuke 10 is near!
Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!
Speed Up Your Renderings with the RenderCube Family
Affordable, fast and easy to set up. Whether you are a freelancer or a large VFX studio, the RenderCubes help you render your projects.
OpenSubdiv Version 3.0
Pixar and DreamWorks have released version 3 of the open-source subdivision surface library.
Free Version of FurryBall Available
The FurryBall 4.x GPU renderer can now be used free of charge for non-commercial projects, without annoying watermarks.
GPU vs. CPU Rendering
Boxx Technologies has published a white paper with empirical benchmarks comparing GPU and CPU rendering.
FurryBall 4.8 Released with C4D Plug-in
The real-time GPU renderer comes with small improvements in its current version and now works with Cinema 4D.
Siggraph Video on V-Ray RT
Konstantin Gaytandzhiev of Chaos Group provides an insight into the V-Ray realtime rendering engine on a 5-GPU 3DBOXX 8950 workstation, including integration into the Maya viewport. With a brief (!) outlook on V-Ray 3.0.
Ira for Free
Some time ago, we introduced Nvidia's "Face Works" technology demo. The demo is now available as a free download.
Autodesk Webinar with Pixar
Autodesk invited special guests from Pixar to present OpenSubdiv, a project intended to make the work considerably more productive.
CUDA 5 Is Here
Nvidia has released the CUDA 5 development environment and offers it as a free download on its developer site.
New Premiere Pro Update Available
Adobe recently released the new 6.0.2 update for Premiere Pro CS6. The new update is particularly useful for users of the latest Apple hardware.
New After Effects Update(11.0.1) Available
The newly available update for Adobe After Effects, Version 11.0.1, includes support for GPU acceleration using GeForce GTX 680 Kepler technology for the 3D Windows ray-tracing renderer.
Cloud GPU Technologies from Nvidia
At this year's GPU Technology Conference, Nvidia presents another innovative development. Cloud computing receives acceleration through the Kepler architecture.
Time for a New Generation
In two days, the time is supposed to come. NVidia intends to present the new generation of graphics chips with the designation GK104, and the rumour mill is already bubbling vigorously. The question is which of the rumours about the new Kepler GPU actually come into consideration.
New Nvidia Maximus Technology
Nvidia's new Maximus technology is now intended to make it possible for Tesla products and Quadro cards to work together powerfully.