Crowds for 3ds Max

Massive Software wants to release its solution for crowds for 3ds Max too. The company has also announced version 8 of the crowd tool.

Massive for 3ds Max

Massive ensures that a small troop becomes an entire army. It was used, for example, in films such as “Alice Through the Looking Glass” and season 6 of “Game of Thrones”.

With the Massive plug-in for 3ds Max, Max users can now create crowds in the familiar environment of the Autodesk tool. The Massive Agents appear in the 3D scene like any other object. V-Ray rendering is fully integrated, allowing the crowd characters to be rendered with all other elements.

The plug-in is also scheduled to be released together with version 8.0.

Massive 8.0

Simulations with 20,000 agents in real time, at 24 fps on just one workstation – that is Massive’s promise for version 8 of the crowd tool. An Nvidia Quadro K6000 or a Titan X graphics card is required for this.

The new Part Feature enables Agent Brains to be created in just a few minutes. This means: the agents can be adjusted quickly and easily through predefined behaviours or properties. Libraries can also be created and then shared between the agents.

Massive for Maya appeared in 2013; the newly added Massive Editor Window enables editing of every aspect of an agent, such as geometry, texture, shader and more.

Further features in version 8 include Generator Gaps, polygon placement, Scene Nodes, action mirroring and much more. You can find the complete overview of the features here on the Massive Software website.

Availability

Massive for 3ds Max will cost subscribers 595 US dollars per quarter, while the annual amount is 1,995 US dollars. A 30-day trial version is also available; for this you have to contact Massive.

Massive for Maya is available for 3,500 US dollars. Included are an Ambient Agent and one year of free upgrades and support. It can also be rented for 500 US dollars for 30 days.

You can find the complete price overview of all Massive variants here.

Archive notice: This article was originally published on 2016-08-30. Links and embedded videos are preserved as part of the historical record.