Archive notice: This article was originally published on January 30, 2017. Links and embedded videos are preserved as part of the historical record.
Graphorn family
Image Engine sculpted the Graphorns in ZBrush and also modeled them in Maya. The hair was simulated with Yeti, and rendering was done in 3Delight. For greater realism in the movements, Image Engine developed the new Ziva muscle simulation system. The artists designed the full-CG animals with such a high level of detail that extremely close close-ups are no problem.
Hunger for brains
The blue-green creature Swooping Evil often helps magizoologist Newt out; the fact that it often gets hungry for human brains afterward is a necessary evil. Bats and mantras served as models for the animal’s design. The team carried out numerous tests for the powerful movements as well as rapid agility similar to that of a swallow.
You can view details from the breakdown video in our image gallery:
DP 03 : 17
We are still diligantly gathering information—in DP 03:17 (appearing in April), various studios will tell us more about the elaborate process for the first “Fantastic Beasts” installment. In this issue, our two focus topics are “Continuing education, career changes & alternatives to university study” and “Plug-ins”.