Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
Review: In DP 01 : 2013, Weta Digital went back to Middle-earth with Peter Jackson. For the prequel trilogy "The Hobbit", the New Zealanders transferred fantasy author J.R.R. Tolkien's prequel to the big screen.
Review: In DP 01 : 2017, we discovered the true spirit of Christmas with the animated musical "More Stuff" from London. But how is Brexit affecting everyday animated life?
A detailed production account of Mackevision’s 15-day VFX workflow for BMW’s humanoid piano-playing robot, from stand-in photography to final compositing.
the "Best Motion Design" category was added to the animago AWARD in 2016. At the time, it was important to the animago team to introduce a separate category for this, as motion design work differs from the other submissions in terms of a different storytelling approach and a special look. Last year, the motion design trailer for the second part of the game "Tom Clancy's The Division" won the coveted prize in this special category. The design studio Antibody, which created the trailer for Ubisoft, tells us what was important for the design.
The VR experience "Last Words" takes the player on a challenging, emotional journey. As Lisa, you are confronted early on with the death of your own brother Leo. The vivid and detailed locations give the player an insight into the characters, their relationships and the circumstances behind Leo's death. In addition to Lisa's flat, players can also explore environments from their shared past, including the family home and tree house. It is important to us that the player experiences the feelings of powerlessness that torment Lisa at first hand.
Something for every taste and appetite for knowledge: the animago CONFERENCE programme on October 25 and 26, 2018 is packed with top speakers and CG topics.
At the animago CONFERENCE, the team explained how the animated film "Shine" was created. Anyone who couldn't be there can now catch up on the knowledge via 5 making-of videos.
Pause Fest is Australia’s leading event for creatives from the digital-media world. No wonder, then, that such an event has a first-class opening title conjured up for it.
The marvellous Gal Gadot now also takes on dragons - in the trailer for the game "League of Angels 2". Studio nhb shows in the making-of how the VFX was created.
Tea with zombies – in his animated short "Less Than Human", Steffen Bang Lindholm shows that even the undead are just people with perfectly normal problems.
Helena Hufnagel explained in DP 02:16 how an elaborate freeze VFX shot was created for her short film "Willa" at the HFF Munich. Now the director's first feature film, "Einmal bitte alles", will be released in cinemas on 20 July. We are giving away two tickets to see the film in the cinema of your choice (also open air).
Image Engine was part of the VFX crew on “Fantastic Beasts”. The team was responsible for the Graphorn family and the brain-eating creature Swooping Evil. Both creatures can be seen in the studio’s latest breakdown video.
A short film with lots of VFX and animation, or a game, is a lot, a lot of work. Once the work is finished, people like to report on it. We offer you the opportunity: with a making-of report about your student project in the next DP!
Image Engine from Vancouver provides an insight into its studio premises, team, and pipeline in this video, which is almost ten minuets long. We are also giving away a free making-of article about the studio’s work on “Jurassic World”.
Audiences are tired of remakes: despite its star-studded cast, the 2016 version of the cult film "The Magnificent Seven" was unable to attract all that many viewers to cinemas. But, as always, worth seeing: the VFX effects for such an imposing Western spectacle.
Today, General TD Brandon Jarratt from Walt Disney Animation Studios will speak about "The Art and Technology of Zoomania" at the animago conference. For all those at home: Here is an excerpt of the making-of from DP 02:16, for which we were able to interview "Zoomania" producer Clark Spencer.
For the forthcoming DP 07 : 16, we are currently preparing the focus "Product Visualisations", because these projects are what put the CG artist's daily bread on the table. DP will be with our subscribers on 21 October and appear on newsstands on 24 October.
For DP 02 : 16, Fido from Sweden explained to us how the effects for the trash cult-film project "Kung Fury" were created: many green backgrounds had to be filled, and on a project that director David Sandberg realised almost single-handedly. Read the making-of here.
In this video, Wired explains how the CG landscapes for “The Good Dinosaur” were created using, among other things, volumetric clouds and Houdini water simulation.
Guillermo Del Toro’s new film “Crimson Peak” was misunderstood in advance as a horror film and may therefore have missed a broader audience. Yet it has beautiful visuals—in this video, you can see how the main title was created.
Sure, “Spectre” is currently more interesting for James Bond fans—but Heebok Lee created an homage to the successful “Skyfall” title sequence that is worth seeing.
Polynoid/Woodblock from Berlin is a permanent fixture at the animago: Here the team explains why Woodblock was founded and how the first game trailer project "Dragon Eternity" came about.
For the film adaptation of a Stephen King story, students at HFF Munich created a freeze scene in a train in cooperation with Trixter and the Filmic Space department.
Trixter recently gave us an interview about "Avenger 2" for the upcoming issue, and in 2013 the studio was nominated for an animago AWARD with the BBC series "Wolfblood".
For the John Lewis online shop, MPC created a CG penguin that shares everyday life with a little boy. Here the studio explains how the character was created.
The short film "I am Tom Moody" was nominated for an award from the British Academy of Film and Television Arts. It can now be viewed in full, including a making-of.
"Ender's Game" is not only a film adaptation of Orson Scott Card's science-fiction book classic, but also a project crucial to the future of Digital Domain.
Mercedes shows humour in this commercial. In the making-of clip, Seven Film- und Postproduction GmbH and Schönheitsfarm show the elaborate post-production.
A new R.U.S.E. video is now available. In the making-of trailer, producer Mathieu Girard and scriptwriter Jeff Spock discuss the development of the story told in R.U.S.E. and explain how the latest motion-capture technology turns it into a cinematic gaming experience.
It will not be long until Brothers in Arms: Hell’s Highway is released for PC, Xbox 360 and PlayStation 3 in August 2008. Here is a making-of video for the game.
“The Sinking of the Gustloff” is one of the largest television productions of 2008. Elektrofilm handled the digital effects and post-production, and Michael Wortmann reports for DIGITAL PRODUCTION from the shoot and post-production.
We have extensive making.of material for the Lost video game. It shows the background to how the new Ubisoft game for Xbox 360 and PS3 was produced. We have the accompanying video.
Pixar traditionally tries out new tricks in its short films. In the supporting film for “Ratatouille”, Oscar winner Gary Rydstrom and his team experimented with light and unusual aliens.
Germany’s most successful cinema maker in a 45-minute making-of for the cinema release of “Lissi and the Wild Emperor” on Sunday, October 21, 2007, at 22:20 on ProSieben.
The Computer Animation Festival, held annually during SIGGRAPH in San Diego, this year awarded the Best of Show Award to the makers of the Polish production “Ark”.