Browsing Tag

Making-of

92 posts

The power of the crowd

Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
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A new journey begins

Review: In DP 01 : 2013, Weta Digital went back to Middle-earth with Peter Jackson. For the prequel trilogy "The Hobbit", the New Zealanders transferred fantasy author J.R.R. Tolkien's prequel to the big screen.
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After the social collapse: Making-of Tom Clancy’s The Division

the "Best Motion Design" category was added to the animago AWARD in 2016. At the time, it was important to the animago team to introduce a separate category for this, as motion design work differs from the other submissions in terms of a different storytelling approach and a special look. Last year, the motion design trailer for the second part of the game "Tom Clancy's The Division" won the coveted prize in this special category. The design studio Antibody, which created the trailer for Ubisoft, tells us what was important for the design.
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“Last words” – VR experience in the making-of

The VR experience "Last Words" takes the player on a challenging, emotional journey. As Lisa, you are confronted early on with the death of your own brother Leo. The vivid and detailed locations give the player an insight into the characters, their relationships and the circumstances behind Leo's death. In addition to Lisa's flat, players can also explore environments from their shared past, including the family home and tree house. It is important to us that the player experiences the feelings of powerlessness that torment Lisa at first hand.
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Making Of Pause 2017 Titles

Pause Fest is Australia’s leading event for creatives from the digital-media world. No wonder, then, that such an event has a first-class opening title conjured up for it.
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HFF München Making-of

HFF-Filmkunst: Debut film and freeze-scenes making-of

Helena Hufnagel explained in DP 02:16 how an elaborate freeze VFX shot was created for her short film "Willa" at the HFF Munich. Now the director's first feature film, "Einmal bitte alles", will be released in cinemas on 20 July. We are giving away two tickets to see the film in the cinema of your choice (also open air).
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Breakdown Fantastische Biester

Fantastic Beasts in the Breakdown

Image Engine was part of the VFX crew on “Fantastic Beasts”. The team was responsible for the Graphorn family and the brain-eating creature Swooping Evil. Both creatures can be seen in the studio’s latest breakdown video.
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Studentenprojekt in der DP

Your Student Project in DP – Apply!

A short film with lots of VFX and animation, or a game, is a lot, a lot of work. Once the work is finished, people like to report on it. We offer you the opportunity: with a making-of report about your student project in the next DP!
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Inside Image Engine

Visiting Image Engine

Image Engine from Vancouver provides an insight into its studio premises, team, and pipeline in this video, which is almost ten minuets long. We are also giving away a free making-of article about the studio’s work on “Jurassic World”.
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“The Magnificent Seven”: Breakdowns by Zero

Audiences are tired of remakes: despite its star-studded cast, the 2016 version of the cult film "The Magnificent Seven" was unable to attract all that many viewers to cinemas. But, as always, worth seeing: the VFX effects for such an imposing Western spectacle.
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Everything is so furry and fluffy here!

Today, General TD Brandon Jarratt from Walt Disney Animation Studios will speak about "The Art and Technology of Zoomania" at the animago conference. For all those at home: Here is an excerpt of the making-of from DP 02:16, for which we were able to interview "Zoomania" producer Clark Spencer.
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Sneak Peek: 07 : 16

For the forthcoming DP 07 : 16, we are currently preparing the focus "Product Visualisations", because these projects are what put the CG artist's daily bread on the table. DP will be with our subscribers on 21 October and appear on newsstands on 24 October.
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In the Making-of: Jean-Claude’s Little Brother

For DP 02 : 16, Fido from Sweden explained to us how the effects for the trash cult-film project "Kung Fury" were created: many green backgrounds had to be filled, and on a project that director David Sandberg realised almost single-handedly. Read the making-of here.
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Animal Madness

The making-of for motion-capture film “Animan” shows the animal side in humans as a grotesque movement study: mocap animals!
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Leo vs. Grizzly

Leonardo DiCaprio finally received his first Oscar yesterday. ILM created the impressive CG bear attack for “The Revenant”.
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CG Tiger on the Hunt

Great CG animals do not come only from the USA. Korea impresses too, with 4th Creative Party's digital tiger for “The Tiger: An Old Hunter's Tale”.
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Rise Reel!

Because the weather is miserable and none of us is quite back in gear: the latest reel from our favourite Berliners, Rise Visual Effects Studios.
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Pixar Landscapes

In this video, Wired explains how the CG landscapes for “The Good Dinosaur” were created using, among other things, volumetric clouds and Houdini water simulation.
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Everything new at Polynoid?

Polynoid/Woodblock from Berlin is a permanent fixture at the animago: Here the team explains why Woodblock was founded and how the first game trailer project "Dragon Eternity" came about.
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Freeze Scene from HFF

For the film adaptation of a Stephen King story, students at HFF Munich created a freeze scene in a train in cooperation with Trixter and the Filmic Space department.
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Two animated characters sitting close together, focused on their knees.

I am Tom Moody

The short film "I am Tom Moody" was nominated for an award from the British Academy of Film and Television Arts. It can now be viewed in full, including a making-of.
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3D wireframe model of a human face

Face Cream Ad VFX

The VFX studio Important Looking Pirates from Stockholm created an astonishing macro shot and a VFX tear for a face cream commercial.
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Video: R.U.S.E. Making-of Trailer Released

A new R.U.S.E. video is now available. In the making-of trailer, producer Mathieu Girard and scriptwriter Jeff Spock discuss the development of the story told in R.U.S.E. and explain how the latest motion-capture technology turns it into a cinematic gaming experience.
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