Houdini: Procedural Traffic System

Traffic system in Houdini? Franco Pizzani describes how to build a VEX-based traffic system.

Archive notice: This article was originally published on September 11, 2019. Links and embedded videos are preserved as part of the historical record.

3D artist Franco Pizzani worked for about three years as a 3D artist on titles such as Call of Duty Infinite Warfare and Call of Duty: WW2, focusing on modeling, texturing and photogrammetry. He is currently enrolled in the Houdini FXTD program at Lost Boys Studios in Vancouver, Canada. In a new breakdown, he shows how VEX can be used to create a procedural traffic system with traffic lights, stop signs and pedestrians. The render engine used is Redshift, also in Houdini.

To the breakdown article