Open Source: Debris Maker 2

Procedural geometry: With Debris Maker 2, you can create any bricks, stones, leaves, tree trunks and more geometries in 3ds Max!

Archive notice: This historical article was originally published in January 2020. Dates, statements and links are preserved from the original.Useful additions for 3Ds Max from Aaron Dabelow: The developer recently published the 3ds Max scripts on Github, including Debris Maker 2. Even though the development dates back a few years (2014), the free collection of tools can take many tasks off your hands. Alongside Debris Maker, LazyUVW Editor, MirrorRig, AE Transform Eporter and Dabelow Tool Box are also available.

Debris Maker 2

Debris Maker 2 consists of a collection of scripts for 3dsMax that procedurally generate and sometimes animate geometry. It is intended to allow environment details to be quickly added to and adjusted in a scene.

Debris Maker 2 Beispiele
Examples of the individual categories for creating procedural geometry

The individual categories include stones, branches, meteorites, various types of grass, leaves, pigeons (including animation), crystals, bricks, wooden planks, trunks and much more. Depending on the category, you can adjust various parameters to influence the procedural results. Alongside settings for size, quantity and irregularities, these also include further options such as clustering, chipping and more.

Availability and Compatibility

The scripts can be found free of charge under an MIT licence here on Github or on Aaron Dabelow’s website. According to the developer, the tools are compatible with 3ds Max 2009 and higher. When asked, Aaron confirmed to us that the scripts also work with the current 2020 version. On newer versions of Windows (Windows 10), you need administrator rights to run the installers.

Further information: To Aaron’s website and to the Github repository