Archive notice: This article was originally published on 3 April 2020. Links and download availability are historical.
Grzegorz Baran shows his complete photogrammetry workflow in this video. The PBR material created is also available as a free download. In detail, the 3D artist covers the following steps in the tutorial:
- Surface capture with a monopod for stabilisation
- RAW image optimisation and removal of micro-shadows in PhotoLab 3
- High-poly model in Metashape and the albedo texture
- Low poly in ZBrush for a clean height map
- Texture baking with the Substance Designer baker
- Seam removal and other adjustments
- Generate a roughness map in Substance Designer.
Further information: To the ArtStation page
1 comment
Comments are closed.