Photogrammetry: Surface Scanning with Monopod

A photogrammetry workflow for creating PBR materials with a monopod, Metashape and Substance Designer.
Photogrammetrie

Archive notice: This article was originally published on 3 April 2020. Links and download availability are historical.

Grzegorz Baran shows his complete photogrammetry workflow in this video. The PBR material created is also available as a free download. In detail, the 3D artist covers the following steps in the tutorial:

  • Surface capture with a monopod for stabilisation
  • RAW image optimisation and removal of micro-shadows in PhotoLab 3
  • High-poly model in Metashape and the albedo texture
  • Low poly in ZBrush for a clean height map
  • Texture baking with the Substance Designer baker
  • Seam removal and other adjustments
  • Generate a roughness map in Substance Designer.

Further information: To the ArtStation page

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