Browsing Tag
VFX Reference Platform
35 posts
Nuke 17.0 rewires 3D and adds Gaussian Splats
Nuke 17.0 brings native splats, USD scene graph control, BigCat ML scaling and core performance gains.
Pixar’s RenderMan 27.0
Pixar’s RenderMan 27.0 lands with final-frame XPU rendering, multi-GPU scaling, deep compositing, and a production-ready Stylized Looks suite.
Creepy-Crawlies in 3D: Free “Arthropods” Anatomy App for Creature Designers
Twelve museum arthropods, one free app, and an excellent reason to stop swatting your references. Creepy-crawlies in 3D, just in time for Halloween.
Foundry Releases Katana 8.0, Mari 7.1, and Nuke 16.0 Open Beta
Katana 8.0 introduces USD roundtripping, Mari 7.1 unveils 2D painting, and Nuke 16.0 open beta offers multishot workflows for VFX professionals.
What’s New in Nuke 14?
"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
The Foundry releases Katana 6.0!
The software for look development and lighting is getting an update - and should further speed up workflows.
Blender returns to support the VFX Reference platform
Following criticism, the Blender Foundation is reversing its decision from the beginning of the year: Blender is now once again aligning itself with the platform that defines important standards for VFX pipelines.
VES Survey Maps VFX Studio Platforms
A VES survey representing 88 studios and 60,000 artists examines Linux, CentOS migration, security and software support.
Maya 2022.3 Expands Morph Workflows
Maya 2022.3 adds morph retargeting, mirrored deformation, tangential constraints, GPU jiggle playback and sculpting updates.
AMD Updates USD Hydra for Blender 3.0
AMD's USD Hydra plugin adds Blender 3.0 support, while a separate Maya plugin provides viewport rendering.
Lenovo Partners with DreamWorks Animation
Lenovo became DreamWorks Animation's preferred workstation innovation partner, supplying ThinkStation and ThinkPad P-series systems.
Carl Schroeter on Star Wars Compositing
Senior compositor Carl Schroeter discusses his ILM Star Wars work, move to DNEG and the realities of professional VFX compositing.
Sony Announces VENICE 2 Cinema Camera
Sony's VENICE 2 cinema camera pairs an 8.6K full-frame sensor with internal 16-bit X-OCN recording and interchangeable sensor blocks.
Mari 5.0 Improves Brushes and USD
Foundry Mari 5.0 updates its brush engine, Bake Points, flattening performance, USD previews, Hydra viewports and OCIO support.
Andrew Schlussel on VFX Education
Andrew Schlussel discusses VFX education and talent development roles at Netflix, Framestore, Pixar, MPC and DreamWorks Animation.
Gael Kerchenbaum on Creature Art
Creature artist Gael Kerchenbaum discusses anatomy, freelance practice and work with DNEG, Axis Animation, CGMA and Facebook AI.
Premiere Pro 22 Updates HDR Workflow
Premiere Pro 22 adds HEVC and H.264 colour handling, 10-bit 4:2:2 hardware decoding on Intel CPUs and XAVC S-Log colour management.
Assimilate Expands Live FX Beta
Assimilate's Live FX beta tutorials cover SDI capture, greenscreen keying, camera tracking, Unreal Engine, VFX handoff and LED walls.
Montreal Recruits Animation and VFX Talent
A Montreal recruitment initiative targeted experienced US animation, game and VFX workers for roles at major studios.
Percentage-Based Fur Shading with Yeti
Look-development artist Michael Cauchi introduces percentage-based fur shading with Peregrine Labs Yeti in a beginner tutorial.
Foundation Main Title Sequence
The main-title sequence introduces Apple's Foundation series, adapted from Isaac Asimov's science-fiction novels.
Four Major Unreal Engine 4.27 Features
A 3Dtotal article examines Unreal Engine 4.27's in-camera VFX, GPU Lightmass, media output and production-ready Pixel Streaming.
Sabine Heller on Rigging at Blue Sky
Sabine Heller discusses 12 years in Blue Sky Studios' rigging department and her path to leading character animation and rigging.
Arnold 7 Adds OIDN and Reduces GPU Memory
Autodesk Arnold 7 adds Open Image Denoise, ACEScg defaults, MaterialX 1.38, deeper USD workflows and lower GPU memory use.
Compositing Academy Energy FX Library
Compositing Academy's LookDev FX Library offered 200 simulated 4K energy effects for VFX compositing and look development.
Nine Standout Artworks from Summer 2021
A 3Dtotal gallery collects nine notable artworks from summer 2021, including pieces by Ismail Inceoglu, Satoshi Ueda and Cristiano Porfirio.
Creating Shang-Chi’s Mythical Creatures
VFX supervisor Christopher Townsend discusses the mythical creatures created for Shang-Chi and the Legend of the Ten Rings.
Reminiscence Opening Sequence Preview
The first ten minutes of Reminiscence showcase the film's VFX-heavy opening, with production insight from Rise FX.
MPC Film Visual Effects Reel
MPC Film's visual-effects reel showcases work from The Lion King, Detective Pikachu, Sonic, Maleficent, Godzilla, Cruella and Alien.
Mari 5.0 Beta Adds USD and Python 3.7
Foundry's Mari 5.0 beta introduced Python 3.7, initial USD workflows, a new shader, multicolour brush splats, bake-point filters and node-graph snapping.
Netflix Tests NetFX Platform
Netflix's beta NetFX platform aimed to connect VFX artists and production partners across international projects.
DNEG Builds Godzilla’s Sunken City
DNEG’s Godzilla breakdown reveals a submerged city built from carved architecture, shipwrecks, ZBrush decay and layered marine growth.
RISE Builds Kingdoms of Fire Battles
RISE’s Kingdoms of Fire breakdown shows CG armies and horses, flags, fire, explosions and battlefield extensions across Tunisian dunes.
Blender 2.82 Adds Mantaflow and USD
Blender 2.82 adds Mantaflow fluids, UDIMs, USD export, OptiX denoising, render passes and Grease Pencil updates.
RenderMan 23 Is Here!
RenderMan 23 is here, still without XPU but with more USD support, improved interactive rendering, sampling and more!