Westworld’s LED-Wall Virtual Production

Jonathan Nolan and Jay Worth explain how Unreal Engine, camera tracking and LED walls shaped Westworld season three’s virtual production.

Archive notice: This article was originally published on 2 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

The six-minute featurette Creating Westworld’s Reality: Evolving Virtual Production with LED Walls features showrunner Jonathan Nolan and VFX supervisor Jay Worth.

It examines how LED walls, Unreal Engine and camera tracking were combined to construct environments for the third season of Westworld. The footage provides an early production view of synchronised real-time backgrounds and photographed foreground action.

Facilities should test tracking latency, colour response, moiré and camera-to-display calibration before applying the archived setup to current production.