Loop Selection in Cinema 4D S22

Jonas Pilz demonstrates Cinema 4D S22’s Loop Selection tool, including its boundary, non-quad and pole stopping options.

Archive notice: This article was originally published on 10 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

Instructor Jonas Pilz demonstrates the Loop Selection tool in Cinema 4D S22. The concise tutorial focuses on practical selection behaviour rather than a broad modelling overview.

Stop at Selection, Stop at Non-Quad and Stop at Poles are highlighted as particularly useful controls. Together, they let artists constrain a loop selection when topology, an existing selection or pole geometry should form the boundary.

Pilz’s showreel and other projects were available through his website and Twitter profile. Test the selection settings on representative production topology before applying them to a larger edit.