Build Lego Iron Man in Blender

Paul Hatton’s eight-part Blender tutorial covers navigation, modelling, scene organisation, modifiers, curves, finishing and materials.

Archive notice: This article was originally published on 11 August 2020. It has been translated from German and lightly edited for clarity while preserving its historical context.

Blender fundamentals through one project

Paul Hatton’s tutorial series guides beginner and intermediate users through building a Lego-style Iron Man figure in Blender. Across eight parts, the project covers interface navigation, modelling tools, scene organisation, modifiers, Bezier curves, bevels, finishing and material creation.

Eight-part workflow

The first instalment introduces the interface and navigation. Subsequent parts cover object creation, scene organisation, object editing, advanced modelling with modifiers and curves, and finishing touches.

The eighth instalment moves into materials and lighting. Test modifier order, scale and material settings on a copy of the scene before applying the workflow to production assets.

The current instalment uses subsurface properties to create different materials.