Archive republication: This article was originally published on 18 September 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.
ShadeIt 2.0
ShadeIt 2.0 for Autodesk Maya offered a faster way to apply materials to assets. The release added shaders, revised the user interface and provided a shader library designed to work without requiring prepared UVs.
Compatibility and Pricing
At publication, Romain Chauliac’s script supported Maya 2018 and later on Windows, macOS and Linux. It was offered from US$50 through Gumroad; that historical price and availability may have changed.
Artists should test renderer compatibility, material scale and UV-dependent edge cases on representative assets before integrating a shader library into production.
The creator’s work appeared on Romain Chauliac’s Gumroad page, with the product listed on the ShadeIt page.