Moving Between ZBrush and Blender with GoB

Morten and Henning explain how to configure GoB for fast, practical asset transfer between ZBrush and Blender.

Archive notice: This article was originally published on 9 November 2020 and has been translated into English as part of Digital Production’s archive project.

From GoZ to GoB

Morten and Henning demonstrate how to install and use GoB, creating a fast exchange workflow between ZBrush and Blender. The bridge reduces friction when moving sculpted assets between the two applications.

For an additional Blender workflow, see their archive tutorial on creating cinematic renders in Blender.

ZBrush to Blender Workflow — Using GoB
https://www.youtube.com/watch?v=2-pFspCbykk