Procedural Hair Creation Previewed for Substance Painter

Olivier Lau previews a Substance Painter tool for generating procedural hair cards directly across a model’s surfaces.

Archive notice: This article was originally published on 26 November 2020 and has been translated into English as part of Digital Production’s archive project.

A procedural hair tool

Olivier Lau previewed a tool designed to create procedural hair cards directly on surfaces in Substance Painter. The planned controls included hair direction and falloff, growth, length, shape, colour and distribution.

The concept extended Digital Production’s earlier coverage of hair workflows, including Tomb Raider hair and GS CurveTools for Maya.

Preview

Procedural Hair Cover in Substance Painter Preview — Sneak Peek