Creating Dreadlocks with Maya XGen and 3ds Max

Hazel Brown demonstrates a dreadlock-creation workflow using Maya XGen, 3ds Max, xNormal and Photoshop.

Archive notice: This article was originally published on 4 December 2020 and has been translated into English as part of Digital Production’s archive project.

Hazel Brown

In this tutorial, Hazel Brown demonstrates how to create dreadlocks using Maya XGen, 3ds Max, xNormal and Photoshop.

More Digital Production coverage of hair workflows is available here, here and here.

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Published
Reading time
About 1 min
Word count
57

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