Tutorial: Stacking Modelling Deformers in Maya

3dWithAnAccent demonstrates a Maya workflow that recreates stacked 3ds Max modelling deformers using shape nodes and mesh connections.

Archive republication: This article was originally published on 10 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

3dWithAnAccent

The team behind the 3dWithAnAccent YouTube channel shared a workflow for reproducing stacked 3ds Max modelling deformers in Maya.

The tutorial first examines deformation stacking in 3ds Max, then moves to Maya and uses shape nodes to establish connections between meshes. The workflow is particularly useful for retopology.

How to stack modelling deformers in Autodesk Maya like in 3ds Max