Tutorial: Recreating Stacked 3ds Max Deformers in Maya

3dWithAnAccent demonstrates how Maya shape nodes can reproduce a stacked-deformer workflow familiar from 3ds Max.

Archive republication: This article was originally published on 10 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

3dWithAnAccent

The creators of the 3dWithAnAccent channel shared a Maya workflow inspired by stacked modelling deformers in 3ds Max.

The tutorial first examines the deformer stack in 3ds Max, then moves into Maya and uses shape nodes to create connections between meshes. The method is particularly useful for retopology.

How to stack modelling deformers in Autodesk Maya like in 3ds Max