Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.
Autodesk at FMX 2021
Autodesk joined the online FMX 2021 programme with sessions on advanced visual effects and educational opportunities for emerging artists.
The company also presented developments in Universal Scene Description, retopology tools for 3ds Max, Bifrost visual programming for Maya, and remote studio collaboration with Shotgun.
Programme
Autodesk’s sessions spanned 4–5 May and included:
Tuesday, 4 May
13:30–14:15: Superpowers, CG Sets, and LEDs: Framestore’s Work on Project Power, with Framestore lead FX TD Jimmy Leung.
15:00–16:00: Late-Night Experiments With Bifrost, with 3D generalist and Bifrost testing-team member Phil Radford.
16:30–17:30: Mkali’s Mission: Creating and Collaborating at a Distance, a panel with Autodesk digital-content specialist Ken La Rue and Patrick LeMay, Alexandra Papouchina, Arvid Schneider, Konstantinos Zacharakis, Phil Radford and Adrian Wise.
Wednesday, 5 May
18:45–19:30: Smarter Retopology With 3ds Max, with 3ds Max product owner Logan Foster and VFX artist Eloi Andaluz Fullà.
A production introduction to USD with Autodesk senior product owner Will Telford.
19:45–22:30: Show & Tell: Collaborating on The Living System, with visual design director Bradley Munkowitz, known as GMUNK, and visual artist Shane Griffin.
Further information
The sessions streamed during FMX from 4–6 May and remained available on demand until 31 July 2021 to conference-pass holders. Autodesk published programme details through its FMX event page.