Epic Games Webinar Explores MetaSounds and Quartz in Unreal Engine 5

Epic Games presents a three-hour technical session on MetaSounds, procedural audio graphs and sample-accurate Quartz scheduling.

Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.

Epic Games released a three-hour webinar examining MetaSounds, the audio system introduced for Unreal Engine 5.

MetaSounds gives audio designers graph-based control over digital signal processing for generating sound sources. The session also covers Quartz, Unreal Engine’s system for sample-accurate audio scheduling.

The presenters were Aaron McLeran, Lead Audio Programmer at Epic Games; Rob Gay, Senior Audio Programmer; and Victor Brodin, Product Specialist.

Further information: Read Epic Games’ official MetaSounds overview.

MetaSounds and Quartz | Inside Unreal