Tutorial: Rendering, Lighting and Shading in Marmoset Toolbag 4

3D Scan Store demonstrates head rendering in Marmoset Toolbag 4, covering ZBrush export, lighting, shaders, maps, eyes and textures.

Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.

A one-hour tutorial from 3D Scan Store demonstrates how to render a realistic head in Marmoset Toolbag 4.

The session covers ZBrush export, lighting setup, shader configuration, specular and roughness maps, eye shading and texture setup. A free 3D head model was supplied so viewers could follow the workflow.

Further information: Read the official tutorial page and download the free head model.

Rendering, Lighting and Shading in Marmoset Toolbag 4