Archive republication: This article was originally published in 2021. Product features, availability, credits and links reflect the information available at that time.
Illustrator Guilherme Marconi explained how his interest in science-fiction films developed into a procedural panel project created in Substance 3D Designer. At the time, Marconi brought 15 years of professional experience to the tutorial.
The tutorial was organised into five sections:
- Starting the project
- Building the graph
- Production challenges
- Rendering
- Advice for learners
The original tutorial was editorially produced for 80 Level by Arti Sergeev and followed the project from initial concept through graph construction and final rendering.