Substance Designer Tutorial Builds Procedural Sci-Fi Panels

Illustrator Guilherme Marconi explains how he created procedural science-fiction panels in Substance 3D Designer.

Archive republication: This article was originally published in 2021. Product features, availability, credits and links reflect the information available at that time.

Illustrator Guilherme Marconi explained how his interest in science-fiction films developed into a procedural panel project created in Substance 3D Designer. At the time, Marconi brought 15 years of professional experience to the tutorial.

The tutorial was organised into five sections:

  • Starting the project
  • Building the graph
  • Production challenges
  • Rendering
  • Advice for learners

The original tutorial was editorially produced for 80 Level by Arti Sergeev and followed the project from initial concept through graph construction and final rendering.