Browsing Tag
Adobe Substance 3D Designer
46 posts
Levels cleans up alpha maps fast
Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.
FlippedNormals Marketplace closes March 31
The store stops taking orders March 31 and file access ends April 30. Download your library now, then expect a leaner reboot.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
MPC’s Cold Storage
MPC Paris delivered 575 shots on Cold Storage, from invisible fixes to slime, creatures and a nuclear finale. But how?
Substance 3D Designer 15 arrives
Substance 3D Designer 15 arrives with a new real-time/path-tracing renderer, in-viewport post FX, and direct scene-based material editing.
Painter, Designer, Modeler: Adobe Refines the 3D Toolbox
Adobe presents updates to Substance 3D Painter and Designer, expanding integration, realism, and control—with unmetered assets and indie pricing.
Adobe Substance 3D Designer 14.1
The latest update to Adobe Substance 3D Designer brings new functionalities and fixes that streamline your creative process. Here’s everything you need to know.
New Kizzle Splatter Node Enhances Adobe Substance 3D Designer
Kai Mergener’s custom Kizzle Splatter Node streamlines pattern creation in Substance 3D Designer, offering new procedural texturing capabilities for 3D artists.
Paths in Substance Painter and Substance Designer in use
Splines and paths have been added to Substance Painter and Substance Painter for a year now. Here I show various application examples of what can be achieved with them.
Software developer releases Material Maker 1.0
The free alternative to Substance 3D Designer and Substance 3D Painter? The source-free Material Maker appears in its first pre-decimal place!
Adobe Substance 3D Sampler 3.1 Improves Material Authoring
Substance 3D Sampler 3.1 added SVG support, a revised colour picker and crop tool, plus a direct Edit in Illustrator workflow.
Substance Designer Tutorial Builds Procedural Sci-Fi Panels
Illustrator Guilherme Marconi explains how he created procedural science-fiction panels in Substance 3D Designer.
TM Channel Manager Organises Substance Texture Sets
Timothee Maron’s Python-based TM Channel Manager plugin streamlined channel and texture-set organisation in Substance.
Adobe Launches Substance 3D Collection for Materials and 3D Content
Adobe’s Substance 3D Collection combined Stager, Painter, Sampler and Designer with a library of models, materials and lighting setups.
Substance Designer Tutorial Builds Broken Concrete
Gustav Engman demonstrates a procedural damaged-concrete material in Substance Designer using a broken terracotta floor as the example.
Tutorial Series Builds Tree Bark with Substance Tools
Nikola Damjanov’s nine-part tutorial series explores three approaches to creating tree bark with Substance tools and Marmoset Toolbag.
Substance Designer Adds Pantone Spot Colours
Substance Designer adds a Pantone Spot Colours feature that maps an entered RGB value to its corresponding Pantone colour.
Creating a Skater Boar with ZBrush, 3ds Max and Substance Painter
A speed-sculpt making-of follows the creation of a skateboarding boar using ZBrush, 3ds Max, Substance Painter, Ornatrix and Corona Renderer.
Adobe Releases Substance Alchemist 2020.3
Substance Alchemist 2020.3 adds improved image-to-material processing, delighting, atlas generation and new colour tools.
Substance Designer 2020.2 Adds New Engine and Faster Graphs
Substance Designer 2020.2 introduces Substance Engine V8, new distance options, smoother gradients and more intuitive parameters.
Tutorial Builds a Star Wars-Inspired TIE Fighter
Data Art Resources’ tutorial covers a hard-surface TIE Fighter workflow, geometry creation, Substance Designer and Photoshop masks.
Modo 14.1 Expands Modelling Tools
Modo 14.1 added Polygon Bevel Auto Weld, USD import, viewport improvements, a PBR Loader and IK/FK switching updates.
MaterialX Beta Connects Substance Tools
A beta MaterialX plug-in linked Substance Designer and Painter through portable OpenGL viewport shaders and material networks.
Procedural Cheese Material for Substance
Finn Isengardt's procedural cheese package includes editable Substance graphs, 4K maps and two Marmoset Toolbag 3 setups.
Adobe | Substance Licensing Changes
The first steps of Adobe's incorporation are under way: Adobe is tinkering with the Substance tools' licensing model.
Substance Tools 2019.1 | Spring Updates
Substance's first major 2019 update: Designer and Painter add viewport displacement, radial symmetry, resources and more!
Adobe Buys Allegorithmic
In a move that surprises no one, Adobe announced today that Allegorithmic, the makers of the Substance Suite, had been acquired.
Allegorithmic – Interview with developers
Allegorithmic is known for its material authoring tools. We met the team at FMX and talked about current and future developments, with information on Project Alchemist, UDIMs, UV tools, the new PBR Guide and more!
Substance Plug-in Version 1.0
Together with the release of Autodesk 3ds Max 2019, the first official version of the Substance plug-in for Max is also on the table!
Heightmaps from Substance Designer
The possibilities offered by Allegorithmic can also be used to lay the foundations for rocky landscapes.
Substance Plug-in for 3ds Max
Allegorithmic’s Substance plug-in is now also available for 3ds Max – allowing you to adjust materials from Substance in 3ds Max.
Update: Substance Designer 2017.1
The new version of Allegorithmic's Substance Designer is available – including improvements to the baking features, Graph Editor and PBR Converter.
Substance Painter in a New Look
Update for Substance Painter: Alongside a plug-in for the Substance Source Library, there are more than 230 new alphas, filters for glow effects, drop shadows and more.
Substance Designer: Introductory Tutorial Series
From creating base materials and material blending to custom inputs: Allegorithmic offers a good introduction to Substance Designer.
Qick Tip: Substances in Cinema 4D
Maxon's Quick Tip series continues: In this clip, you see how to use Substances from Allegorithmic in Cinema 4D.
Allegorithmic: Substance Painter 2.5
The Allegorithmic update cascade continues: Substance Painter 2.5 with parallax occlusion mapping, colour management and brush opacity.
Substance Designer 6
According to Allegorithmic, version 6 of Substance Designer is the most complete and versatile version of the tool ever produced. Here is an overview of the features.
Substance Designer, the Sixth
Allegorithmic does not hesitate with its updates: Substance Designer is now available in version 6.0 with many new features such as the scan process, 32-bit support for HDR textures and more!
Ambient Occlusion and Substance Designer 5.6
In December, Allegorithmic released an update to Substance Designer. With a comparison to the last version, we show the new functions.
New Online Material Library from Allegorithmic
This library, called Substance Source, contains an enormous number of high-quality physically based materials.
Allegorithmic Substance Designer 5.5 in Conversation!
An update for Substance Designer - with the Nvidia-cooperating Material Definition Language (MDL), authoring features, expanded Linux support and the import of custom camera views in *.fbx format.
Substance Plug-in for Houdini
With Allegorithmic's new free plug-in, Houdini users can use procedural textures created with Substance Designer.
Free Materials for Substance
Silvio Valinhos has put together a feree package of metallic materials for Substance Painter and Substance Designer.