Archive translation. This tutorial summary was published in September 2021. Nuke interfaces, plug-ins and linked training pages may have changed; verify the workflow in the current software before production use.
In brief: In a two-part tutorial lasting roughly 15 minutes, Damian Allen demonstrated several eye-effects techniques in Foundry Nuke.
The lessons covered changing eye colour, warping and morphing the eye shape, and removing a blink. These tasks combine tracking, masking, compositing and careful integration so the altered eye remains convincing as the face moves.
Natural results depend on retaining reflections, eyelid interaction, fine texture and the original lighting. More stylised shots can push colour and deformation further, but still benefit from stable tracking and clean roto shapes.
Allen’s broader training work also covered actor ageing, tattoo removal and automatic rotoscoping. Before applying the archived methods, check current Nuke node behaviour and any required plug-ins.