Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.
In brief: In this roughly 30-minute tutorial, Udini demonstrates how to build terrain for Unreal Engine using lidar data and Houdini.
The video follows the environment workflow step by step and was designed so viewers could reproduce the process within approximately the tutorial’s running time. It was introduced as the first part of a planned series on terrain creation and Houdini-to-Unreal workflows.
Related Digital Production tutorials cover a terrain plugin for 3ds Max and the Gaea Terrain Mixer.
God-Tier Landscapes 1: Real Terrain Data from Houdini to Unreal
Watch the tutorial
Validate data licences, coordinate systems, scale and engine performance before applying the workflow in production.