Browsing Tag
CG
185 posts
Ripple Pro for 3ds Max
Ripple Pro brings modern ripple, wake and rain controls to 3ds Max, without relying on its ageing built-in modifier stack.
CameraMatch Adds Cinema 4D Workflow
CameraMatch AutoSetup v6 now supports Cinema 4D, adding automated camera matching for photomontage and archviz workflows.
Free area light textures for Blender
A free 20 pack of area light textures for Blender aims at softer, less flat lighting, with a sample file and a Patreon free signup gate.
Lux Aeterna rebuilds ancient humans
LiDAR caves, rigged skeletons, photogrammetry casts, and millimetre checks against research. Historical VFX gets very literal.
Open Light: Procedural HDR Lighting Without the Texture Archaeology
Open Light is a new tool that generates procedural HDR light textures. It builds softboxes, gobos, Kino Flo style sources and other modifiers as 32-bit EXR or HDR files, with support for ACEScg and resolutions up to 4K.
Godot 4.6 Arrives With Major CG-Friendly Updates
Godot Engine 4.6 ships with polished workflows, Modern UI, Jolt physics as default, improved reflections, debugger tools and LibGodot support.
No More 2D Smoke and Mirrors: Volumetric Noise for Nuke
Compositing Academy releases Volumetric Noise for Nuke, a raymarched plugin generating true 3D volumetrics with lighting and occlusion.
Pulldownit 6.5 for Maya cracks a new non-destructive workflow
Pulldownit 6.5 for Maya adds non-destructive fracturing, Xref support, and UI updates for improved control and flexibility.
Digital Domain welcomes IT to Derry
Digital Domain supervisors break down the design, rigging, lighting, and animation challenges behind the Skeleton Man creature for HBO’s return to the Stephen King universe.
That’s It for This Year: Digital Production Wishes You Happy Holidays
Digital Production is taking a short end-of-year break. Back up your data, sort out the chaos folder, enjoy the holidays, and we will be back next year.
Here comes Silo 2026.0 with Blender bridge
The developer Nevercenter has released version Silo 2026.0, introducing a significant new feature: the Silo Blender Bridge plugin,…
Houdini Equinox 2025 HIVE Session Recordings Online
The session videos from Houdini Equinox 2025’s HIVE event are now live! Covering Houdini 21’s car-destruction RBD tools, CFX for creatures, ML workflows and major production case-studies.
ICE.ART 2025.II recordings now live for free
All talks and panel recordings from ICE.ART 2025.II are now live online: set aside a free weekend and dive into environment, historical racing,, city simulation, film nostalgia (including dinosaurs) and Unreal workflows.
JangaFX unleashes LiquiGen 1.0: liquids meet production‑ready polish
LiquiGen 1.0 delivers production‑ready GPU‑based liquid simulation with per‑emitter viscosity, mesh flipbook and VAT export, new materials and camera controls.
Topaz’s Web-Based Upscaler gets “Creative”
Topaz Bloom upscales JPG/PNG up to 8× in-browser. With diffusion-driven detail, prompts, five creativity levels and a free tier, it's built for CG and AI art.
8K HDRIs from Simon Lachapelle
VFX artist Simon Lachapelle releases free 8K HDRIs for CGI, VFX, and 3D lighting - now with tone-mapped versions and new greyscale variants.
The Survivor: A Study in Character-Driven Look Development
At FMX, we met a few students from "PIXLVISN " - and since we never looked at what they are doing, it is high time to do so!
TD Meetup 17: Contract Negotiation
Negotiating a new contract can be a confusing and nerve-racking experience. The thought of meeting a group of strangers, in-person or online, who hold the power to decide your future can be overwhelming.
Wonder Studio Rebrands: Now Flowing with Autodesk
Autodesk rebrands Wonder Studio as Autodesk Flow Studio, integrating AI-driven VFX automation into its Flow cloud platform.
TD Meetup 15: Open Source Pipeline Plex
Plex is an Visual Effects, Animation and Games pipeline that manages critical workflows during production.
TD Meetup 09: Photogrammetry
Photogrammetry is an important part of digital asset creation and has helped countless projects create realistic digital actors, assets and environments.
TD Meetup 05: VFX Job Application
Applying for a new or next job can be a difficult and confusing experience, and it’s easy to…
Castle In The Sky Hommage
We all think Studio Ghibli is great - and if you want to learn what makes it so charming and appealing, a homage is always a good way to go. And I had the opportunity at Ostfalia University,
to really immerse myself - a
an experience report.
Elementary!
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
Stylised trees | Tutorial Tuesday
From Blender tutorial luminary "All The Works" comes a new video tutorial - about beautiful trees. A training programme for Unreal Engine 5.1 and Blender.
The definitive terrain generator for Blender?
The 3D software Blender is getting a new version of Terrain Mixer - a node-based tool that can be used to raise terrain. A release note.
Elected: Board members 2023 of the Visual Effects Society!
Chair Lisa Cooke was re-elected. As the first Chair(woman) in VES history, she has many years of experience at Tippett Studio and Tippett Productions.
Real-time rendering and modelling tool in a double pack!
With Silo 2023 and Milo 2023, software provider Nevercenter is releasing the latest versions of its rendering and modelling tools. Cost: 160 US dollars.
Do some damage with this Blender toolset!
The Damage Bundle tears and scratches and scrapes - on the surfaces of 3D objects. A toolset for Blender.
XPresso in Cinema 4D
XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits,
to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
The Foundry releases Katana 6.0!
The software for look development and lighting is getting an update - and should further speed up workflows.
Otoy unveils the Octane 2023 GPU renderer!
Developer Otoy beckons with the functions meshlet streaming, neural rendering and temporal real-time denoising. An announcement about the closed beta.
Who should use the Aurora renderer from Autodesk?
It is aimed at artists who work with Universal Scene Description (USD). What other functions does the real-time path tracing renderer offer?
MetaHuman Creator 1.3 and DNA Calibration Library !
Double release from Epic Games: Version 1.3 of MetaHuman is released as Early Access, then the calibration library expands creative freedom for artists.
New pricing for OctaneRenderer!
Software developer Otoy is scrapping its previous licensing model and replacing it with: Studio Plus subscriptions, including numerous assets and software solutions.
Draw the sky with Terragen Sky!
Planetside Software expands its software portfolio with Terragen Sky - allowing 360-degree HDRIs of the horizon to be pulled up. The sky is the limit?
Gaea 1.3.2 simplifies terrain generation?
Software developer Quad Spinner releases a new version of the terrain tool - and with it new functions such as rock noise, object-to-heightfield and supersampling screenshots.
New version of the 3D clothing software Marvelous Designer released!
The company CLO Virtual Fashion releases Marvelous Designer 12 - and expands the scope with many convenient functions. A release note.
The Wild Wild Witcher
Grabbing two Bafta (British Academy Television and Craft) Awards in 2022,
the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
3ds Max tool for cutting geometries!
John Martini publishes Slice and Dice - a tool with which models can be destroyed in a planned manner. Cost: 10 US dollars.
What can the new Cloth Dynamics in Cinema 4D do?
Motion graphics expert EJ Hassenfratz shows what's behind the new Cloth & Rope Dynamics in C4D. A live recording from Siggraph 2022.
download 25 HDRI Maps and 6 HDRI Area Light Textures for free
Lightmap, the developer of the lighting design software Light Studio, is making two download packages available - for HDRI maps and area light textures. These simulate realistic studio shots.
Create 4K lighting renders in Unreal Engine 5 with this app?
Computer artist Jamie Cardoso is working on a real-time application that is capable of 4K renderings - and is designed to work in a hardware-friendly way via the web browser.
Simplify lighting in After Effects with this free plugin
The ProductionCrate asset library has released Crate's Godrays - an AE plugin that can be used to generate volumetric lighting effects.
Road generator for Cinema 4D and Octane Renderer released
3D artist Daniel Mozbäuchel has created a tool that makes it easy to create roadways. Cost: 26 euros.
Epic Games and Autodesk move closer together
The strategic collaboration is intended to accelerate processes in the field of architecture - but also in the entertainment & media industry in the future. In addition: Free access to Twinmotion architecture software for Autodesk Revit customers is introduced.
The glTF Scene Toolkit on Otoys Marketplace?
The Americans around Otoy join forces with the Germans from UX3D. Otoy's ecosystem now offers 100 per cent glTF support!
Release: V-Ray 6 for Maya
Chaos Group is back with the latest version of the renderer - and with new functions such as geometric tiling, procedurally generated clouds and new shader profiles. Available for Windows, Mac and Linux.
Lighting in Unreal Engine 5: More than just lumens!
Gnomon Workshop with Digital Content Developer Charleston Silverman: Learn the most important lighting techniques of the game engine. A further training programme.
Zombie hordes tunnel through London!
The YouTube channel All the Works shows where the zombies from 28 Days Later really come from: All freshly slipped from the Blender pipeline. Get your own zombie army on track now!
Create matte frames thanks to deep learning?
Vanishing Point wants to automate visual effects and virtual production - at least to some extent.
Character Rendering in Unreal Engine 5
Lead character artist J Hill demonstrates the complete UE5 workflow, from importing a model and building materials to final renders.
Free AI Video Interpolation with Flowframes
NMKD's Flowframes 1.31.0 uses AI-assisted interpolation to increase video frame rates; some features remained Patreon-only.
Adobe releases Character Animator 22.5!
The convenient software for anyone who wants to enhance their content with animated cartoon characters. The latest version of the real-time tool for motion capturing and character animation.
Attend the free webinar on U-Render!
On 07.07. you will learn everything about Previz and Final Frame Rendering in real time - together with Glenn Frey, the U-Render evangelist! And it's free of charge.
A Monstrous Family | VFX Breakdown
Count Dracula parla italiano: Anyone who previously thought that the prince of blood adulteration was at home in Transylvania should be convinced by the biting power of this Mediterranean goth grandpa. Bloody drinking pleasure!
Lighting in Unreal Engine 5 for Beginners
William Faucher's 45-minute tutorial explains UE5 light types and builds both daylight and dark, atmospheric lighting setups.
Landscape Stamping Tool for Unreal Engine
Jakob Menz's Landscape Stamping Tool adds more than 100 non-destructive terrain brushes for Unreal Engine 4, 5 and World Partition.
Tree generator with Blender 3.2
The Twitter community is amazed: Bagattini Antoine, architecture aficionado and Blender enthusiast, plants trees in the viewport.
Plant a jungle with Blender’s geometry node!
This motion designer on Twitter shows you how to decorate your nature environments with curved tree formations in no time at all!
Leave your home country for a VFX career?
Aiming for an international career in the VFX industry? Victor Perez is a freelance visual effects supervisor from Spain who now works in the UK. How did he manage the transnational balancing act?
Download USD Island Paradise from the Disney film Moana now
South Pacific beaches are beyond your travel budget? Then take a trip to Motunui Island now with this USD download.
Now comes the Corona Renderer for Blender
In future, you can also render such cosy beds with Blender 3.0, 3.1 and 3.2. Artist Adilkhan Yakubov will take care of the porting (and make the bed for you).
Houdini | Tutorial Tuesday
Great terraforming in just 13 videos? The game artist from Belgrade makes it possible - with dust, fire and water!
The Lighting Generator is coming for Blender 3.0
A light goes on for two Artist luminaires, the result: free radiance (for you)!
Angie Hybrid Rendering in Clarisse 5.5
Isotropix's Angie combines CPU and GPU rendering in Clarisse 5.5 Early Access with OSL, MaterialX and NVIDIA OptiX.
Monsters, Inc. Reimagined as a 1930s Cartoon
Pixar Remix retells Monsters, Inc. as a four-minute monochrome, hand-drawn-style cartoon inspired by 1930s animation.
Bookmarks Adds Timeline Markers to 3ds Max
Kinematic Lab's Bookmarks tool adds custom scene and object markers for navigation, time isolation, key editing and retiming in 3ds Max.
Procedural Jet Thrust for Blender
Raisy Clutch's Blender add-on generates adjustable real-time jet-thrust effects for distant game and film shots.
Weld Generator Adds Seams in Substance
Marek Kaplita's Weld Generator adds weld materials and brush-painted seams to models in Substance Painter 2019.3.3 or later.
Easy Light Add-on for Blender Released
Kuimi 3D's Easy Light add-on streamlines lighting controls in Blender, including IES lights, multi-light editing and frame-based animation.
Vizplants | Vegetation Assets
"Grass grows over it": Plant your environments with high-quality 3D assets!
Houdini to Unreal Terrain Tutorial
A 30-minute tutorial demonstrates a terrain workflow using lidar data, Houdini and Unreal Engine for environment production.
Meshmolder Sculpting Tool Released
Karlay Souza's Meshmolder sculpting tool supports organic and hard-surface forms, normal and AO maps, and ZBrush polypaint OBJ data.
Light Tracer Render 2.0 Adds Path Guiding
Light Tracer Render 2.0 adds path-guided caustics, transparent shadows, mesh-light sampling, IES profiles and geometry tools.
Quibli Anime Shaders for Unity
Dustyroom's Quibli toolkit provides foliage, cloud, detail, colour-grading and light-beam shaders for stylised anime scenes in Unity.
Montreal Recruits Animation and VFX Talent
A Montreal recruitment initiative targeted experienced US animation, game and VFX workers for roles at major studios.
Marvelous Designer 11 released
Just released: the latest version of the 3D garment creation and simulation software with improved retopology and more.
D5 Render 2.0 Adds Weather and Path Tools
RTX-accelerated D5 Render 2.0 adds a redesigned interface, weather, path tools, 3D grass and improved large-scene lighting.
Neural 3D Lighting for Image Composites
NVIDIA and University of Toronto researchers present a neural method for lighting inserted 3D objects inside 2D images.
3D Lighting Course for 3ds Max and V-Ray
Jamie Cardoso's 18-lesson course covers vehicle, exterior and interior lighting with 3ds Max, V-Ray and Photoshop across roughly seven hours.
MegaFier Terrain Plug-in Brings Landscape Tools to 3ds Max
MegaFier's Terrain plug-in offered a perpetual 3ds Max landscape workflow for importing and working with terrain data.
Direct Lighting | Rendering
For Houdini: With hdRstr the frame rate lights up in real time.
3ds Max Tools Manage Materials and Resize Image Textures
Joker Martini’s Material Manager and Image Texture Resizer scripts streamlined material reuse and texture resizing in 3ds Max.
Blender Guru Compares Nine Major Rendering Engines
Andrew Price compares Cycles, V-Ray, Redshift, LuxCore, Arnold, Corona, Octane, E-Cycles and Cycles X in a renderer benchmark.
Terrain Mixer Brings Procedural Landscape Workflows to Blender
Terrain Mixer offered Blender artists a procedural workflow for importing, combining and texturing terrain heightmaps and diffuse maps.
Lighttracer Review: Native GPU Path Tracing in a Web Browser
A historical review examines Lighttracer’s client-side WebGL path tracing, materials, lighting, cameras, GLB export and GPU performance.
Instant Terra Plugin Connects Real-Time Terrain Workflows to Unreal Engine
Wysilab released early access for an Instant Terra plugin supporting Unreal Engine 4.26, 4.27 and 5 terrain workflows.
Adobe Launches Substance 3D Collection for Materials and 3D Content
Adobe’s Substance 3D Collection combined Stager, Painter, Sampler and Designer with a library of models, materials and lighting setups.
TearKnit FX Brings Procedural Fabric Tearing to Maya
UnPLUG Tools released TearKnit FX 1.0, a Maya tool for creating procedural, physically convincing fabric tears.
Technicolor Consolidates Animation Businesses Under Mikros Animation
Technicolor brought Technicolor Animation Productions, Technicolor Animation and Mikros Animation together under the Mikros Animation brand, led by Andrea Miloro.
Unreal Engine 5 Tutorial Explains Lumen Lighting
William Faucher’s Unreal Engine 5 tutorial examines Lumen, including common problems, limitations, unwanted shadows and useful console commands.
Monster Hunter | VFX-Breakdown
Are these still Ankylosaurs - or already Koopa Troopas? No, these are the Apceros from the video game film adaptation!
Epic Games Acquires ArtStation and Makes Learning Content Free
Epic Games acquired ArtStation and parent company Ballistiq while keeping the portfolio platform independent, reducing marketplace fees and opening learning content.
U-Render Tutorial Series Explores Image Contrast and Three-Point Lighting
U-Render tutorials explain how contrast shapes an image and demonstrate practical three-point lighting for real-time rendering.
Lighting Artist Samuel Felix Eugene Presents Film Showreel
Samuel Felix Eugene’s lighting showreel features work from Artemis Fowl, Dolittle, Maleficent: Mistress of Evil and Detective Pikachu.
Zen UV 2.0 Streamlines UV Workflows in Blender
Sergey Tyapkin’s Zen UV toolkit for Blender accelerates UV creation and introduced further workflow improvements in version 2.0.
The Grove 10 Expands Procedural Tree Tools
The Grove 10 adds a redesigned interface, radial widgets, viewport branch sketching, stronger growth and wind controls, and Alembic export.
Unreal Dismemberment System Targets Games
Regan Ware’s Unreal Engine dismemberment system accepts character assets from 3ds Max, Maya, Blender and other DCC tools.