U-Render Tutorial: Materials

Part two of U-Render’s first-steps series covers materials, masks, normal maps and displacement maps in Cinema 4D.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Materials in U-Render

The second part of U-Render’s first-steps series covers material setup, masks, normal maps and displacement maps. The downloadable stylised-dragon project required Cinema 4D R19 or later at publication time.

Series context

The wider curriculum spans lighting, post-processing, camera controls, final rendering, multipass output and volumetrics. The first instalment introduced lighting.

Verify current project availability and host compatibility before production use.

Materials — U-RENDER First Steps