Building an Abandoned Tunnel in UE5

Environment artist Emiel Sleegers explains composition, assets, vegetation, texturing and lighting for an Unreal Engine 5 tunnel.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

An environment-production breakdown

Environment artist Emiel Sleegers built an abandoned tunnel scene in Unreal Engine 5 and documented his workflow from composition and architecture through secondary assets, vegetation and texturing.

Sleegers had more than seven years of games-industry experience, including work at Playground Games and Ubisoft on Forza Horizon 3 and The Division. He later focused on Fast Track Tutorials and freelance production.

Assembly, rendering and lighting

The workshop follows scene assembly, rendering and lighting before closing with a production assessment. The complete report remains available at 80 Level. Verify current Unreal Engine behaviour before production use.

Collapsed Tunnel Flythrough