U-Render Tutorial: Camera Controls

Part four of U-Render’s first-steps series covers depth of field, motion blur and spherical camera rendering in Cinema 4D.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Camera controls in U-Render

The fourth part of U-Render’s first-steps series covers depth of field, motion blur and spherical camera rendering. The downloadable dragon project required Cinema 4D R19 or later at publication time.

The wider series

The curriculum also covers image-based lighting, environment maps, fog, materials, post-processing, final rendering, multipass output and volumetrics. Earlier instalments addressed lighting, materials and post-processing. Verify current compatibility before production use.

Camera — U-RENDER First Steps