U-Render Multipass Tutorial

Part six of U-Render First Steps covers Object ID, Material ID and Depth passes for Cinema 4D R19 or later.

Archive translation. Specifications, services and availability reflect the original publication date in 2022. Verify current compatibility before production use.

In brief: This U-Render training series used a stylised dragon project to introduce the renderer. The project files required Cinema 4D R19 or later.

Series curriculum:

  • Lighting with IBL, environment maps, simple fog and light tags
  • Materials with clear coat, subsurface scattering and displacement
  • Post effects including AO, bloom, tone mapping and chromatic aberration
  • Camera controls for depth of field, motion blur and spherical views
  • Final rendering through the dashboard
  • Multipass output
  • Volumetric haze, fog and scattering

Part six: The video below explains Object ID, Material ID and Depth passes. Earlier instalments covered lighting, post-processing and final rendering. Test pass naming, colour management and compositing output before production use.

Multipass – U-RENDER First Steps