Archive translation. Specifications, services and availability reflect the original publication date in 2022. Verify current compatibility before production use.
In brief: Barcelona game developer J.G. demonstrated a procedural level generator built for Unreal Engine 4 during development of the roguelike Galaia.
Generation method: A single cube provided the starting volume. The tool then assembled a level from prefabricated modular components, with meshes placed by a custom C++ system. J.G. described the method as a 3D autotiler: it sampled volumes, distinguished occupied from empty neighbouring points, then selected matching tiles.
Development updates: The developer shared progress through Twitter. Test topology rules, seed repeatability and runtime cost before using a similar generator in production.