DragonFly 3.0 Updates Virtual Cameras

DragonFly 3.0 adds camera and lens simulation, Unreal viewport integration, review editing, MP4 capture and streamlined file handling.

Archive translation. Specifications, services and availability reflect the original publication date in 2022. Verify current compatibility before production use.

In brief: Glassbox Technologies released DragonFly 3.0. The company developed software for virtual production, and DragonFly provided a cross-platform virtual-camera system.

Design goal: Glassbox CEO Norman Wang said version 3.0 was intended to simplify time-consuming tasks and make operation feel closer to working with a physical camera. That remained a vendor claim.

New functions in version 3.0:

  • Camera and lens simulation designed to resemble physical-camera operation more closely.
  • Unreal Engine viewport-rendering integration tailored to DragonFly’s pipeline.
  • Production-style preview controls for lens distortion, anamorphic optics, shutter speed, ND strength and frame rate.
  • A new editor window for profiles and image resolution, with live colour-space output.
  • Simulcam for on-set visualisation.
  • Review-mode editing for changing start frames, revising camera settings and switching camera or lens types after capture.
  • Viewport recording that produced final MP4 files without a separate Unreal render.
  • Simplified file management with revised automatic take naming and support for larger datasets.

Availability: Glassbox published the DragonFly 3.0 announcement. A free 30-day trial was offered, alongside annual subscriptions, perpetual licences on request and floating licences. Test tracking, lens metadata, colour handling and recording output on the intended stage before production use.