Browsing Tag
Nanite
20 posts
Natsura 0.6 adds effectors and Nanite export for Houdini Foliage
New growth controls, a new assembly workflow, and a long changelog full of speedups, warnings, and some very honest rough edges.
Meshes in Unreal: Arvomis Oy ships SmartConform Pro
One click to stick panels, rocks, and greebles to ugly geometry. SmartConform Pro stays inside UE and bakes results fast.
NanoGaussianSplats for UE5
NanoGS adds a UE plugin for big Gaussian splat scenes, with LOD clusters, culling, and GPU sorting to keep frames moving.
CardCutter turns texture into Nanite meshes
CardCutter for Blender 4.0+ generates Nanite-optimised meshes from texture masks for Unreal Engine foliage and decal pipelines.
Bury Your Good Intentions in 3D
Over 300 stylised graveyard assets from Cryptic Realms are free on Fab until 27 January 2026.
Epic drops 80 free temple assets on Fab
Epic Games offers 80 free modular temple assets for Unreal Engine 5 on Fab until 13 January 2026.
Unreal Engine 5.7: foliage, PCG and in-Editor AI
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Unreal 5.7 Preview: PCG Grows Up, Foliage Gets Fancy
Unreal Engine 5.7 Preview is out. PCG hits production-ready, foliage goes Nanite, and MetaHumans get smarter, all free via Epic’s launcher.
Nanite marches in: Twinmotion 2025.2 update
Nanite now works in Twinmotion. 2025.2 also brings a new post stack, animation upgrades, VCAM tweaks, and cloud storage.
No hard hats mandatory: 120 Free Construction-Site Props for Unreal & Beyond
Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.
Unreal Engine 5.7: Experimental Tech, Measured Expectations
Epic Games’ official Unreal Engine 5.7 roadmap lists features under development, flagged either as experimental, planned, or in…
Free UE5 Pack: 200+ Ways to Build Your Own Dynasty (In Unreal)
Epic’s Fab offers Chen Jian’s 205‑mesh Traditional Chinese‑Style Park UE5 pack free until 12 August 2025
KitBash3D: Your Open World Just Got Lazier (and Faster) with Gameplay Ready Kits for UE5
KitBash3D launches 12 Gameplay Ready Kits for Unreal Engine 5—Nanite, instancing, collision, and free samples. Art directors, rejoice.
Photogrammetry Parlor: Free 17-Mesh UE5 Asset Pack
Anderson Rohr has released a free Unreal Engine 5‑compatible photogrammetry pack with 17 high‑detail meshes and 4K–8K textures.
UE Project Titan: Open-World Learning Resource
Epic Games releases Project Titan Unreal Engine project with tools, training, and assets for game developers.
Unreal Engine 5.5 Preview Introduces New Lighting System
Unreal Engine 5.5 Preview is now live, bringing a new Global Illumination lighting system and Nanite updates!
Unreal Engine 5 Enters Preview
The UE5 Preview expands Nanite, Lumen, world building, animation and MetaSounds, while Epic warns against production use.
Unreal Engine 5 Nanite Deep Dive
Epic Games graphics programmer Brian Karis explains Nanite virtualised geometry and its approach to dense real-time assets.
Epic Games Explains Nanite’s Impact on UE5 Asset Pipelines
Epic Games technical artist Arran Langmead explains Nanite virtualised micropolygon geometry, its pipeline impact and early limitations.
Unreal Engine 5 Previewed Nanite and Lumen
Epic’s first Unreal Engine 5 demo introduced Nanite virtualised geometry, Lumen dynamic GI and a revised royalty threshold.