Browsing Tag
Cryptomatte
11 posts
Fusion Studio 21 beta is here
Fusion Studio 21 goes harder on motion graphics, fonts, USD and deep comps, plus Windows ARM64. Also ships RAW Player and Proxy Generator.
Hawaiki Keyer โ for those who don’t trust all the magic of AI
Hawaiki Keyer 5 brings AI tracking and dual-key control to Resolve, handling messy greenscreen shots more reliably than Magic Mask. Or does it?
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
KeyShot Studio 2025.3: Cryptomatte, OpenPBR, and a Real Pivot
KeyShot Studio 2025.3 expands material and lighting control with OpenPBR, Cryptomatte, and better GPU speed. Real pivots, both literal and figurative.
Silhouette 2025.5: Roto With Prompts, Faces, and a Built-In SynthEyes
AI masking, Face ML, and SynthEyes 3D tracking arrive in Silhouette 2025.5. Roto artists everywhere suddenly feel less stressed and with a bigger toolbox for their job.
Fusion 20: a deep look at the core
With its latest release, Blackmagic Fusion is positioning itself more aggressively than ever as a powerful and cost-effective complete package for node-based compositing and motion graphics. We check whether Fusion 20 lives up to the high expectations.
Blackmagic Fusion 20
At NAB, Blackmagic presented what is probably the most relevant update for Fusion since the
Acquisition of Eyeon. But what exactly is in it?
Cycles in Blender 2.8: Performance, Shaders and Workflow Updates
A detailed review of the Cycles improvements delivered with Blender 2.8, covering performance, hardware support, motion blur, Cryptomatte, displacement and shaders.
More OpenEXR for Photoshop
The free EXR-IO plug-in for reading and writing OpenEXR files in a new version!
V-Ray 3.6 for Maya: Hybrid Rendering
V-Ray 3.6 is now available for Maya 2018: With CPU and GPU use, Cryptomatte and more features. The update is free for existing customers.
Psyop’s Cryptomatte Tool Is Open Source
Psyop's creation tool makes it possible to create ID mattes automatically based on organisational information such as names and materials that is already available during rendering.