Browsing Tag
ICVFX
10 posts
Foundry expands Nuke Stage for LED walls
Nuke Stage now plays NotchLC, handles Gaussian Splats, logs on-set metadata in a Vault, and pushes USD scene edits into real time LED wall playback.
Sony to wind down Pixomondo
Televisual reports Pixomondo will be wound down after contracts finish, with VFX efforts set to refocus on Imageworks.
Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits
Strange New Virtual Production Worlds!
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Nuke Stage: Foundry Introduces a Virtual Production Tool
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Unreal Engine 5.5 Unleashes Color Grading, Virtual Production, and SMPTE 2110 Advances
UE 5.5 equips creators with new tools for animation, real-time IP workflows, and color grading—streamlining complex VFX and virtual production tasks.
Virtual production on celluloid?
"What You Don't See" is a pioneering project that is one of the first to combine the oldest and one of the newest technologies in the film industry - 35mm film and LED volumes - in a scenic production.
Countdown to the FMX! 2 weeks!
Only 2 weeks to go until FMX! Now confirmed: Avatar 2r and Ant-Man and the Wasp, as well as expert panels on virtual production and AI-based voice and image generators.
ILM Details The Mandalorian StageCraft
ILM used StageCraft, Unreal Engine and a 270-degree LED wall to shoot more than half of The Mandalorian's first season.
MPC Breaks Down The Lion King’s VFX
MPC's 1,250 artists delivered 1,490 shots and 170,668 frames for The Lion King, supported by virtual production.