Browsing Tag
in-game
10 posts
Godot 4.4: The Engine That Could (and Did)
Godot Engine 4.4 introduces Jolt Physics integration, embedded game windows, interactive in-game editing, and more, enhancing usability and performance.
IGA Worldwide Accelerates with EA’s Burnout Paradise
Electronic Arts and IGA Worldwide have expanded their collaboration by integrating well-known brand names into the fifth installment of EA's Burnout racing franchise.
Playyoo wants to become the YouTube of mobile games
Social-networking portal relies on free games
IGA Worldwide Secures Additional Capital for Second Financing Round
Leading Asian financial investors Translink Capital, Presidio STX and ITOCHU Corporation are supporting IGA Worldwide's international growth strategy.
IGA Worldwide Scores with Football Superstars
IGA Worldwide has announced an exclusive partnership with British game developer CyberSports to place static and dynamic advertising in the MMO Football Superstars.
Are Casual Games Vanilla?
The answer to the question of why a computer games publisher calls itself VANILLA is quite simple. In American, the word VANILLA is used as a translation for „Casual Games“, that is, „simple games“.
MMOG phenomenon
Online gaming is booming like never before. The communities of massively multiplayer online games (MMOGs) are growing rapidly. Several million players worldwide are active in the virtual worlds of 'World of Warcraft' & Co.; however, the number of registered users of lesser-known MMOGs such as 'Habbo Hotel' or 'Puzzle Pirates' also often exceeds the million mark. The upcoming GAMEplaces evening, which takes place on 21 November in Frankfurt am Main, is dedicated to the online gaming worlds of MMOGs
dedicated to the online game worlds of MMOGs. In addition to cultural factors such as social interaction or the organisation of virtual societies, the potential and risks of online worlds will also be discussed from an economic perspective. What influence do virtual worlds in general and MMOGs as a particularly popular type of game have on social processes such as communication and interaction? How should virtual worlds and virtual friendships be assessed in comparison to their counterparts in 'real' life? These are questions that the operators of major MMOGs are increasingly looking into with regard to the marketing of their titles, as online communities are becoming an attractive target group for so-called in-game advertising. "The form in which the respective online communities are constituted is of course closely linked to the genre of the game," explains Janette Keller from Weber Networking, who is involved in the conceptualisation of the upcoming GAMEplaces evening. "That's why we will be analysing the topic using different MMOGs," Keller continues.
Speedball 2 – Tournament scores with in-game advertising
IGA Worldwide supplies the newly released gaming classic with dynamic
in-game advertising
Natural Motion Announces Availability of Morpheme 1.1
Animation solution for in-game graphics expanded / Will also be shown at the upcoming Siggraph
4. GfM World Congress 2007
The focus is on in-game advertising, one of the fastest-growing advertising segments according to experts. Trends in the areas of e-game and mobile entertainment will also be discussed. The congress is aimed at advertising, media and marketing decision-makers as well as product managers from the brand world, executives and producers from the media industry.