Browsing Tag
OpenColorIO
28 posts
Volinga brings 4D Gaussian Splats to Unreal
Volinga converts animated PLY sequences into compact NVOL assets for real-time 4D Gaussian Splat playback in Unreal Engine 5.8.
Resolve 21 Manual Reaches 4,443 Pages
Blackmagic’s updated Resolve 21 reference manual documents editing, colour, Fusion, Fairlight, codecs, APIs and delivery across 4,443 pages.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
MoonRay Renderer joins ASWF as hosted project
MoonRay lands at ASWF as a hosted project, keeps DreamWorks engineering support, and gets a July Open Source Days keynote slot in Los Angeles.
Boris FX Continuum 2026.5 tunes AI and FX Editor
Continuum 2026.5 stacks AI deinterlacing, sharper ML masks, saner FX Editor isolation, refreshed warps and wipes, and tighter Particle Illusion linking.
Foundry expands Nuke Stage for LED walls
Nuke Stage now plays NotchLC, handles Gaussian Splats, logs on-set metadata in a Vault, and pushes USD scene edits into real time LED wall playback.
Autodesk Flame 2027: metadata and depth maps
Flame 2027 keeps frame metadata intact, adds frame annotations, and brings Depth maps plus OCIO 2.5.1. More pipeline glue, fewer hacks.
3ds Max 2027 is here.
3ds Max 2027 adds Smart Bevel, Noise Plus, and Field Helper, plus faster modifiers and a cleaner viewport for daily scene wrangling.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
DJV 3.3.3 fixes flipped export and adds Escape
DJV 3 brings sequence-aware browsing, expanded shortcuts, OCIO UI updates and flipped export fixes through 3.3.3.
RV 2025: Onion Skin, Live Review, ARM Macs
RV 2025 arrives with Live Review (Beta), ARM64 macOS support, and onion skin annotations.
Blender 5.0 Ships Built-In ACES 2.0 View Transform
Blender 5.0 gains a built‑in ACES 2.0 view transform, new HDR and wide‑gamut export, and better OpenColorIO compatibility, making HDR pipelines more native.
ACES Gets a New Home: Academy Hands Off Colour Science to the Academy Software Foundation
ACES, the open source color standard for film, is now under the Academy Software Foundation. The move aims for greater open collaboration and innovation.
DJV 3.0 Returns: Free VFX Review Tool Gains Timeline & USD Support
DJV 3.0 revives its open-source VFX viewer with OTIO timelines, USD playback, OCIO color management, and multi-track audio under a BSD license.
ACES 2.0 – available in Mistika!
Wait, there is already a new Version of ACES? We barely got used to the last one! And it is already working in SGO Mistika? Let's dive in!
Flame 2026: OCIO, Files and Timeline Magic
Discover the seven key innovations in Flame Family 2026—from OpenColorIO to AI-enhanced video quality.
Nuke Stage: Foundry Introduces a Virtual Production Tool
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Mocha Pro 2025: Planar Tracking, USD, and Roto
Boris FX rolls out Mocha Pro 2025 with USD support, improved planar tracking, and updated rotoscoping workflows for VFX professionals.
How to Persuade Competing VFX Studios to Cooperate
How can you get a number of companies that are in extreme competition with each other and, therefore, do not trust each other to work together? You introduce an independent third organization in which all competitors are jointly involved.
Assimilate Live FX 9.8 Pre-release
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
3ds Max 2024 is here!
A preview of OCIO, and new modifiers for boolean, array and more!
After Effects! Substance! Oscars!
And once again news from Adobe: After Effects now supports every variant of OCIO and ACES, Substance Designer has received a bugfix, and there's also a Tech Oscar for the Substance team!
Putting the „Ace” in ACES
The fact that ACES is more than just another buzzword in the VFX industry should have
t should have got around by now. And anyone who works at a major studio in a reasonably up-to-date pipeline will already have had contact with ACES. But what about one-person dancing bands, freelancers with mobile workstations and those who like to dance at several weddings?
Loveletter
Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
Vision Series Covers Maya USD Workflows
The Source Awakens session examines Maya USD, MaterialX and OpenColorIO workflows for collaboration across artists and studios.
Archived SCRATCH Webinar Covered Dailies
A May 2020 SCRATCH webinar covered ingest, ALE and EDL imports, grading, colour management, automation, output and QC.
Arnold 5.1: Solid Cartoon Noise
What a pun... The new Arnold 5.1 update from Solid Angle is here: with new Toon Shaders, AI noise reduction and improved pipeline integration.
The open libraries of Hollywood
At this year’s FMX there was a talk „Open Source Software in the Motion Picture Industry – An Investigation by the Science and Technology Council of the Academy of Motion Picture Arts and Sciences”. In a full room David Morin presented the
results of a survey about Open Source libraries in use in the Motion Picture Industry right now, from a survey done with big studios, software vendors, developers and CTOs – including a live Q&A with the FMX audience.