Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Continuum 2026.5 stacks AI deinterlacing, sharper ML masks, saner FX Editor isolation, refreshed warps and wipes, and tighter Particle Illusion linking.
Blender 5.0 gains a built‑in ACES 2.0 view transform, new HDR and wide‑gamut export, and better OpenColorIO compatibility, making HDR pipelines more native.
ACES, the open source color standard for film, is now under the Academy Software Foundation. The move aims for greater open collaboration and innovation.
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
How can you get a number of companies that are in extreme competition with each other and, therefore, do not trust each other to work together? You introduce an independent third organization in which all competitors are jointly involved.
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
And once again news from Adobe: After Effects now supports every variant of OCIO and ACES, Substance Designer has received a bugfix, and there's also a Tech Oscar for the Substance team!
The fact that ACES is more than just another buzzword in the VFX industry should have
t should have got around by now. And anyone who works at a major studio in a reasonably up-to-date pipeline will already have had contact with ACES. But what about one-person dancing bands, freelancers with mobile workstations and those who like to dance at several weddings?
Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
At this year’s FMX there was a talk „Open Source Software in the Motion Picture Industry – An Investigation by the Science and Technology Council of the Academy of Motion Picture Arts and Sciences”. In a full room David Morin presented the
results of a survey about Open Source libraries in use in the Motion Picture Industry right now, from a survey done with big studios, software vendors, developers and CTOs – including a live Q&A with the FMX audience.