Hoplite VFX trades stormtrooper aim for clone trooper precision in Star Wars: The 212. Producer Maurine Fauvert reveals how a two-artist side project turned into a full-blown studio production, complete with Move AI mocap, Blender’s GPU power, and some very unlucky troopers.
Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
Maya 2026.2 boosts MotionMaker AI, enables MaterialX in LookdevX, brings Arnold GPU Toon shading, and makes Bifrost mandatory. Check docs for full details.
InstantQPatch by Im3dJoe patches polygon holes in Maya with quad-based, curvature-following geometry. Free for all uses, but code sharing is forbidden.
Creative brilliance doesn’t come in one flavor—and in today’s VFX-landscape, understanding how your team thinks isn’t just good leadership, it’s critical infrastructure.
Rumba 2.0 from Mercenaries Engineering launches, promising faster, artist-friendly Maya-compatible character animation and seamless USD, Alembic, and FBX support.
Arnold 7.4.3 introduces a machine-learning Inference imager, faster GPU volume rendering, improved Global Light Sampling, and enhanced OpenPBR and USD workflows.
FAB returns to Berlin in September 2025 with 132 films, Japanese guests, a stop-motion symposium, and six competitions at silent green Kulturquartier and City Kino Wedding.
Procedural pipelines, scalable and automated asset texturing, physically-based terrain generation, and thousands of generative materials, if that’s your thing, you have to check out InstaMAT!
Nukepedia’s origin: How Frank Rueter launched the community’s Nuke tool repository and why the relaunch matters in 2025 - and what is coming to nuBridge?
NRW’s Ina Brandes inaugurated HSHL’s LED‑wall VFX Lab, partnered with Babelsberg, SMPTE, FKTG, ICT AG and ICT AG and research project Digital Locations - for real‑time and motion‑capture production. By students and everybody who wants to develop!
MeshBlend is an Unreal Engine 5 plug-in by Tore Lervik offering high-performance, controllable mesh blending for landscapes, props, cinematics and virtual production. Intersted?
Four years of R&D, zero spreadsheets, no more copy-pasting shot status—Crossbow promises a less painful way to manage VFX and animation projects. In this interview, Jindrich Cervenka explains what Crossbow shoots, why it matters, and why you still need a mid-range GPU.
On September 8th, 1966, the U.S.S. Enterprise flew across American screens for the first time - since then, "Star Trek" in all its various iterations has become part of the zeitgeist. And, in keeping with the Enterprise's mission, it has also repeatedly stepped into new areas of visual effects, making it one of the many trailblazers for our industry. In this retrospective, we want to take a closer look at some of these milestones.
Lola Post’s Rob Harvey shares VFX details on Walking with Dinosaurs 2025: 800 shots, 200 artists, Unreal Engine for dinosaurs, and zero Jurassic Park liberties.
CityEngine 2025.0 brings multi-lane Street Designer, Visual CGA Editor improvements, and drops perpetual licenses for ArcGIS Professional subscription only.
Octane Edge Tools is a free Blender add-on from Otoy for creating mesh-based outlines with OctaneRender Toon Material. Controls for edge thickness, object selection, and NPR styles.
Alex Martinelli’s free Blender 4.3+ fern asset uses Geometry Nodes for non-destructive, procedural plant creation with material and instancing controls.
MoonRay 2.15 adds a new regression suite (~400 tests), NUMA tuning, rdla_gui, per‑BSDF lightsets, fisheye FOV and TwoSidedMap—confirm stability before use.
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
Datacolor teams up with Kate Jonker for a free webinar on underwater photography – covering gear, lighting, and techniques for tiny critters and coral giants.
Anyone who has worked as a freelancer knows the feeling of not having enough clients or earning enough money by the end of the month. Many freelancers struggle to establish stable finances. One of the main reasons is job and income fluctuation. Some months, we work too much, others we work none at all.
Topaz Bloom upscales JPG/PNG up to 8× in-browser. With diffusion-driven detail, prompts, five creativity levels and a free tier, it's built for CG and AI art.
Fusion, the compositing tool in and out of Resolve, has got a big update - and we asked BMD's Simon Hall, what it all means and what the future holds..
Boris FX Silhouette 2025 adds 3D scene support, AI-driven fixes, PowerMesh morphs, and node grouping - for roto, paint, comp, and hair without headache.
Let's test! The Datacolor LightColor Meter Model LCM200 is designed for accurate light source measurement, addressing challenges in color matching across different light sources.
Continuum 2025.5 expands its AI arsenal with automated masking, 2D depth mapping, frame repair, and UV warping—plus 8K titling and smoother FX editing.