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Ubisoft revealed details of Tom Clancy’s Rainbow Six – Raven Shield. The sequel to Rogue Spear used Unreal Engine technology to expand lighting and visual effects.
An “emotive camera” simulated the character’s physical experience. Tear gas blurred the player’s view, while grenade blasts temporarily removed visibility.
Weapons gained additional detail, weather could change from rain to storms according to the mission, and developers improved the behaviour of hostages, terrorists and soldiers.
The title sits in Digital Production’s Unreal Engine and game-development archive.