Archive notice: This article was originally published on August 10, 2007. Links and embedded videos are preserved as part of the historical record.
The final version 3 of the specification for the platform- and programming-language-independent API for developing 3D graphics applications will is to be adopted at the end of September 2007. This is intended to free the 3D interface of outdated functions and bring it up to the level of current hardware.
In future, in future probably glBegin/glEnd, the fixed-function pipeline and the selection and feedback rendering modes will no longer be supported. This leaves Vertex Buffer as the technology for rendering – not unlike the working method of Direct3D.. After 15 years, backward compatibility is now being broken.
Further Links:
- OpenGL