Creative brilliance doesn’t come in one flavor—and in today’s VFX-landscape, understanding how your team thinks isn’t just good leadership, it’s critical infrastructure.
There are some things that get more complicated, the more
you look at them - simulation of physical phenomena is one of them. And as we saw at this year's Siggraph Conference,
there are people who are looking very closely!
Andrew Hess, art director from New York City, demonstrates how geometries can be raised and collapsed again with Cinema 4D. A video tutorial in 60 minutes.
Victor Dimitrov, aka Weight of Thought, explains how to develop as a creative in the desired direction. Victor also explains how loops work in Cinema 4D.
Joey Camacho, a creative with a penchant for visualising technical processes, demonstrates how Cinema 4D and Renderer Redshift can help clients take their portfolios to the next level. A workshop.
Motion graphics expert Bahnoor Barry shows at Siggraph how artists can recreate the eye-catching lead graphics from the Elvis Presley biopic. A tutorial with Cinema 4D R26 and Red Giant Tools.
At the 3D and Motion Design Show, Jonathan Windbush demonstrates his workflow for creating eye-catching 3D environments like those from Legend of Zelda or Borderlands 3. A two-part tutorial with Cinema 4D and Unreal Engine.
The lecturer with the Maxon nose: Athanasios "Noseman" Pozantzis presented his latest explainer video live at Siggraph - as part of The 3D and Motion Design Show.
From Emmy winner EJ Hasssenfratz to C4D pope Athanasios "Noseman" Pozantzis: the "Special Interest Group on Computer Graphics and Interactive Techniques" brings together experts in Maxon tools.
There are some things in a 3D artist's workflow that are probably considered rather unpopular. (cough ... unwrapping, retopo ... cough) And even if a kind soul takes pity on them, it still remains time-consuming. InstaLOD from Stuttgart is trying to help all companies from the entire 3D sector (film, games, automotive, etc.) with its software of the same name, and in doing so is speeding up and cleaning up much more than just the two black sheep mentioned.
Biased vs unbiased rendering, new features in Redshift 3.0 and a look into the future of rendering: This and more in our conversation with the developers!
At the end of April, it is time again: FMX 2018 in Stuttgart once again offers an extnesive program for everyone interested. Here are the first trailers and program information!
From the new cloud pipeline "Elara" to the features in Nuke 11: The Siggraph presentations from Foundry are now online - the new showreel is also available!
Bad Hair Day? The Dynamic Hair Manipulation in Images and Videos algorithm presented at Siggraph is intended to allow hairstyles to be manipulated selectively.
ILM offers a first look at its Instant Facial Performance Capture System. The Kinect-based system eliminates calibration of actors' facial expressions.
The Foundry released version 1.5 of the paint tool Mari at Siggraph 2012 and is said to have improved it especially for game developers and high-end VFX work.
SIGGRAPH Asia 2012 will take place in Singapore this time, with its doors open from November 28, 2012, to December 1, 2012. Anyone who would like to present their best work samples at the trade show, whether artist, animator, scientist, or programmer, is warmly invited to register through the online portal and submit content.
Researchers from Disney and Carnegie Mellon University presented an alternative to conventional motion-capture systems at this year’s Siggraph. Small cameras (around 20) attached to the performer’s body make it possible to derive movements of the body and limbs in the environment.
In future, game heroes will no longer have to run around in armour, but can also wear realistic light chiffon dresses: a project at the Max Planck Institute for Informatics in Saarbrücken developed a realistic clothing simulation that calculates movement independently of the character.
At SIGGRAPH Asia, the Max Planck Institute is presenting the next stage of automated video editing: new algorithms and a body-shape library allow human proportions to be changed – at the touch of a button, characters in the film become thinner, taller and gain muscles like Hercules.
At Siggraph, Sony is presenting the first 360° monitor with 3D seen outside Star Trek and Star Wars so far. How does it work? An explanatory video is in the article...
It will not be long now. Anyone who cannot wait, or who has not planned to fly across the Atlantic in July, can already get an advance impression of the 3D and technology event in the States via YouTube.
At SIGGRAPH in New Orleans, Autodesk buried its Toxik software. DP Editor-in-Chief Matthias J. Lange comments on this decision in the following piece, Funeral Mass.
The graduation film from Stuttgart Media University will be screened in New Orleans; graduate Kristian Labusga is represented at SIGGRAPH with his second production.
Creaform, developer and manufacturer of the Handyscan 3D series, presents its newest and most innovative product: the VIUscan, a self-positioning, high-resolution portable 3D color scanner.
Setup is in full swing in LA. SIGGRAPH 2008 opens in Los Angeles on Monday. DP has a team on site reporting live. Here are our first impressions on video.
At SIGGRAPH 2008, Autodesk is presenting the latest versions of its 3D software and compositing tools, along with the newest versions of the recently acquired Autodesk ImageModeler and Autodesk Stitcher solutions. An Autodesk FBX Technical Talk will explain how FBX can simplify workflows. Autodesk is also organizing master classes, international product demonstrations and an Education Summit for 3D instructors and lecturers.
Whether Xbox, PlayStation, Wii, mobile gaming or PC, almost all contain something from Autodesk Media & Entertainment. Software such as Maya and 3ds Max, as well as MotionBuilder and Mudbox, are preferred development tools.
The computer animation Morula by Anja Hartmann, Kristian Labusga and Stephan Schäfholz, students of audiovisual media at Stuttgart Media University, has been accepted for the 35th international SIGGRAPH conference in Los Angeles.
With its extremely inexpensive motion-tracking solution for 5000 US dollars, NaturalPoint caused a sensation at SIGGRAPH. DIGITAL PRODUCTION did not want to miss this and visited their SIGGRAPH stand. An interview with Jim Richardson, President of the company, and cooperation partner Alex Furer from plugin manufacturer Motion4U.
OpenGL 3 is being modernised. As part of the “Birds of Feather” session, representatives of the OpenGL ARB Working Group reported on the forthcoming version jump.
Hewlett Packard’s focus in San Diego this year was on the mobile workstation range. Brandon Green, North America Product Manager at Hewlett Packard, reports interesting details about the mobile power packages.
Frantic Films presents its first commercial plugins, which have already proven themselves in
internal use in Hollywood productions such as Superman or Scooby
Doo 2.
RTT AG only recently released its most important products in a new version – RTT DeltaGen 7.0 and RTT Portal 3.0, which the Munich VR specialist is presenting at SIGGRAPH 2007. DP spoke with Andrea Gunschera, responsible for Content Production, and Shawn Hempel, head of the research department at RTT. In the interview, the two provide insight into company philosophy, workflow concepts and career opportunities at RTT.
The Dutch manufacturer presented the pre-release of version 4.0 of its 3D software Quest3D to visitors at SIGGRAPH in San Diego.
Remko Jacobs, CTO of Act3D, explains to DIGITAL PRODUCTION what new things the current version has to offer.
SIGGRAPH is over for this year. Thousands of visitors educated themselves, made new contacts,met friends and acquaintances, got to know innovative technology and above all had a lot of fun. On a small final tour, DIGITAL PRODUCTION said goodbye to San Diego and SIGGRAPH. Goodbye until next year. DIGITAL PRODUCTION is already looking forward to it.