Browsing Tag
siggraph
242 posts
Chaos Opens Real‑Time Rendering to All (No Unreal Required)
Chaos Arena now supports USD, MaterialX and Gaussian Splats, enabling real‑time rendering with no Unreal Engine license required.
Beyond Normal: A Creative’s Guide to Different Minds and Managing Neurodivergent Talent (Part 1)
Creative brilliance doesn’t come in one flavor—and in today’s VFX-landscape, understanding how your team thinks isn’t just good leadership, it’s critical infrastructure.
Nukepedia 2.0: From Geekfest to Gigabytes
Nukepedia is getting rebuilt after 15 years of DIY infrastructure. Relaunch planned for Siggraph—survey and donations now open to support the effort.
The next generation of water simulation
There are some things that get more complicated, the more
you look at them - simulation of physical phenomena is one of them. And as we saw at this year's Siggraph Conference,
there are people who are looking very closely!
Cincraft Scenario is coming!
Shortly after the merger with Ncam, Zeiss launches a camera tracker that combines lens data, image content, trackers and much more.
How to build geometries in C4D – and tear them down again?
Andrew Hess, art director from New York City, demonstrates how geometries can be raised and collapsed again with Cinema 4D. A video tutorial in 60 minutes.
What can the new Cloth Dynamics in Cinema 4D do?
Motion graphics expert EJ Hassenfratz shows what's behind the new Cloth & Rope Dynamics in C4D. A live recording from Siggraph 2022.
How are 3D artists developing?
Victor Dimitrov, aka Weight of Thought, explains how to develop as a creative in the desired direction. Victor also explains how loops work in Cinema 4D.
How does Voronoi Fracturing work in Cinema 4D?
Chris Schmidt, founder of Rocket Lasso, explains how destruction orgies can be planned in C4D - breakpoint by breakpoint. A 50-minute tutorial video.
How do you create eye-catching animations – with little effort?
Creative mind Victor Dimitrov, alias Weight of Thought, shows how simple animations can be created - with Cinema 4D and creative will.
How to polish up your creative brand – with C4D and Redshift?
Joey Camacho, a creative with a penchant for visualising technical processes, demonstrates how Cinema 4D and Renderer Redshift can help clients take their portfolios to the next level. A workshop.
How to recreate the title sequence from Baz Luhrmann’s Elvis film?
Motion graphics expert Bahnoor Barry shows at Siggraph how artists can recreate the eye-catching lead graphics from the Elvis Presley biopic. A tutorial with Cinema 4D R26 and Red Giant Tools.
Environments with C4D and Unreal: But how?
At the 3D and Motion Design Show, Jonathan Windbush demonstrates his workflow for creating eye-catching 3D environments like those from Legend of Zelda or Borderlands 3. A two-part tutorial with Cinema 4D and Unreal Engine.
How does the simulation work with Cinema 4D?
The lecturer with the Maxon nose: Athanasios "Noseman" Pozantzis presented his latest explainer video live at Siggraph - as part of The 3D and Motion Design Show.
MDL now open source!
Nvidia makes the Material Definition Language available as open source - now also freely accessible: MDL Distiller and GLSL Backend!
Maxon represented with many speakers at Siggraph 2022!
From Emmy winner EJ Hasssenfratz to C4D pope Athanasios "Noseman" Pozantzis: the "Special Interest Group on Computer Graphics and Interactive Techniques" brings together experts in Maxon tools.
Spark FX looks to the future of visual effects
Every VFXer will have a spark: The big online VFX event from Western Canada!
Bifrost 2.3 Adds Real-Time Feedback and Simulation Improvements
Autodesk Bifrost 2.3 introduced real-time feedback, virtual sliders, adaptive volumes and upgrades for simulation graphs, Aero, MPM, Alembic and OpenVDB.
Substance Painter 2020.2 Adds UDIMs
Substance Painter 2020.2 introduced cross-tile painting, UV-tile masking and baking, faster exports and smaller projects.
2020 3D and Motion Design Show
Maxon's three-day online event covered VR, AR, character animation, photoreal VFX and motion design during SIGGRAPH 2020.
SIGGRAPH Asia 2020 Moves Online
SIGGRAPH Asia 2020 shifted from Daegu to an online event under the theme Driving Diversity because of the COVID-19 pandemic.
SIGGRAPH 2020 Papers Moved Online
SIGGRAPH 2020 presented more than 150 technical-paper projects spanning stylisation, cloth, fluids, MPM, portraits and tactile rendering.
Substance with UDIM, UV Unwrap and Alchemist
Substance tools at SIGGRAPH 2019: With a new free Alchemist trial and interesting features for Painter!
SIGGRAPH 2019 | Technical Papers
SIGGRAPH 2019 is approaching - with the new technical papers, we look at current research and the future of computer graphics!
InstaLOD: Time is money
There are some things in a 3D artist's workflow that are probably considered rather unpopular. (cough ... unwrapping, retopo ... cough) And even if a kind soul takes pity on them, it still remains time-consuming. InstaLOD from Stuttgart is trying to help all companies from the entire 3D sector (film, games, automotive, etc.) with its software of the same name, and in doing so is speeding up and cleaning up much more than just the two black sheep mentioned.
SIGGRAPH Art Gallery
With the 45th Edition at this year's SIGGRAPH, the presentation of an Art Gallery is also on the programme.
Redshift: Interview with the developers
Biased vs unbiased rendering, new features in Redshift 3.0 and a look into the future of rendering: This and more in our conversation with the developers!
SIGGRAPH 2018 Technical Papers
The page with all the papers for this year's SIGGRAPH is online.
FMX 2018: Trailer and Program
At the end of April, it is time again: FMX 2018 in Stuttgart once again offers an extnesive program for everyone interested. Here are the first trailers and program information!
Foundry SIGGRAPH contributions online
From the new cloud pipeline "Elara" to the features in Nuke 11: The Siggraph presentations from Foundry are now online - the new showreel is also available!
Radeon: ProRender Goes Open Source
Radeon's PBR render engine ProRender at SIGGRAPH 2017 with an open source announcement and new Cinema 4D R19 integration.
SIGGRAPH 2017: Technical Papers Trailer
"Cutting edge" in computer graphics: A preview of the results of the technical papers for the upcoming SIGGRAPH 2017 conference.
Today: Houdini 16 Launch Live Stream
SideFX is presenting the new Houdini release today at 8:50 pm in a live stream. Developers and artists will be there!
SIGGRAPH 2016 Festival Submissions
In this reel, the SIGGRAPH Computer Animation Festival has collected entries from the past.
Demos of Fabric Engine 2
Videos from SIGGRAPH 2015 about Fabric Engine. Or are you not cool enough for new frameworks?
Home Sweet Home
Graduation film from the French animation school Supinfocom, in which two houses set off on a journey.
Washing CG Hair
Simulating realistically behaving CG hair is always a major challenge. Gene Lin has published an interesting video on the animation of wet hair.
ftrack Version 3.0
The Swedish project-management platform ftrack was presented in version 3.0 at Siggraph with many new features.
Automatic Editing
Disney Research presented an algorithm at Siggraph that can automatically edit together footage from multiple cameras of the same event.
New MoCap Programs from Vicon
Vicon released the retargeting and solving software Pegasus at Siggraph in Vancouver. The company also revealed news about Blade 3.
3D Image Editing 2.0
At Siggraph, researchers from the American Carnegie Mellon University are presenting software that can rotate objects in photos.
Fabric Engine at Siggraph
Attention Siggraph travelers: there will be a preview of Fabric Engine 2.0 as well as a Splice demo for 3ds Max.
Siggraph Success for Film Academy Project
The diploma film “Wrapped” has received the coveted “Best Student Project” award at this year's Siggraph 2014 Computer Animation Festival.
Nvidia Siggraph Paper
The Nvidia team has presented its Siggraph paper on “Unified Particle Physics for Real-Time Applications.”
2D Becomes 3D
The small 3-Sweep tool allows 3D models to be created quickly from photographs. The demo has just been submitted to this year's Siggraph Asia.
Digital Hairstyle Adviser
Bad Hair Day? The Dynamic Hair Manipulation in Images and Videos algorithm presented at Siggraph is intended to allow hairstyles to be manipulated selectively.
Shotgun Releases Pipeline Toolkit
At Siggraph, the manufacturer presents numerous useful tools for fine-tuning workflows and making developers' hearts beat a little faster.
Pixar Plans OpenSubdiv 2.0 Release
The Blender Foundation announced that Pixar would present the new version at Siggraph with a Blender-compatible licence.
Real-Time Skin Deformation
Not a case for the dermatologist, but for the interested artist: a small preview ahead of Siggraph.
Small Siggraph Sneak Peek
ILM offers a first look at its Instant Facial Performance Capture System. The Kinect-based system eliminates calibration of actors' facial expressions.
SIGGRAPH—Call for Submissions
SIGGRAPH is also calling for submissions for this year's Computer Animation Festival.
Always Stay in the Flow
The era of 2012 showreels is not yet drawing to a close. At this year's Siggraph, RealFlow also showed a lineup of projects from recent months.
Siggraph: Massive 5.0 Released
Massive Software released the new 5.0 version of its crowd-simulation tool Massive at Siggraph 2012.
Siggraph: The Foundry Releases Mari 1.5
The Foundry released version 1.5 of the paint tool Mari at Siggraph 2012 and is said to have improved it especially for game developers and high-end VFX work.
Price Drop for Houdini
New names, new prices, new update – a lot is happening at Side Effects and with its Houdini software.
Siggraph: Golaem Crowd 2.0
The crowd-simulation tool Golaem Crowd 2.0 was officially released at Siggraph 2012, where the new workflow was presented.
Siggraph Announces Real-Time Live!
The program for Real-Time Live! at this year's Siggraph has been finalized. The latest trends from the world of games will be presented.
Five Short Films at Siggraph
Five animated films created in recent months at the Institute of Animation at Filmakademie Baden-Württemberg will be shown at Siggraph this year.
Siggraph 2012: Invisible Cuts in Interviews
Berkley University and Adobe are working on a new tool intended to make placing cuts in interviews and inserting transitions easier.
SIGGRAPH Asia 2012 Awaits Submissions
SIGGRAPH Asia 2012 will take place in Singapore this time, with its doors open from November 28, 2012, to December 1, 2012. Anyone who would like to present their best work samples at the trade show, whether artist, animator, scientist, or programmer, is warmly invited to register through the online portal and submit content.
New Texturing Engine for Mudbox 2012
At Siggraph, Autodesk presented the new Gigatexel Engine for the Mudbox 2012 Subscription Advantage Pack. Texturing made fast with high data volumes.
Presented at Siggraph: Motion Capture Using Body Cameras
Researchers from Disney and Carnegie Mellon University presented an alternative to conventional motion-capture systems at this year’s Siggraph. Small cameras (around 20) attached to the performer’s body make it possible to derive movements of the body and limbs in the environment.
CGI Wardrobe
In future, game heroes will no longer have to run around in armour, but can also wear realistic light chiffon dresses: a project at the Max Planck Institute for Informatics in Saarbrücken developed a realistic clothing simulation that calculates movement independently of the character.
Automated Slimming Treatment in Film
At SIGGRAPH Asia, the Max Planck Institute is presenting the next stage of automated video editing: new algorithms and a body-shape library allow human proportions to be changed – at the touch of a button, characters in the film become thinner, taller and gain muscles like Hercules.
SIGGRAPH 2010: PFMatchit Targets Low-Cost 3D Tracking
The Pixel Farm has introduced PFMatchit, a 2D/3D camera-tracking and matchmoving package priced at 700 US dollars.
SIGGRAPH 2010: Networked Motion-Capture Camera for $1,900
OptiTrack's S50e may be the least expensive dedicated motion-capture camera, with onboard processing, 250 fps and square SVGA resolution.
Impressions from Siggraph 2010
Pictures from Siggraph - you can see the stands, the visitors and the halls up close here.
SIGGRAPH 2010: LightWave 10 Delivers Real-Time Rendering
NewTek introduces LightWave 10 with real-time VPR rendering, hardware shading, anaglyph stereo, ambient occlusion, transparency and refraction.
SIGGRAPH 2010: 3D 360° Display
Sony's RayModeler 3D display can be viewed from 360° and is intended to present realistic 3D objects.
Science-Fiction Monitor: 3D 360° Display
At Siggraph, Sony is presenting the first 360° monitor with 3D seen outside Star Trek and Star Wars so far. How does it work? An explanatory video is in the article...
Siggraph 2010: Anticipation
It will not be long now. Anyone who cannot wait, or who has not planned to fly across the Atlantic in July, can already get an advance impression of the 3D and technology event in the States via YouTube.
Researchers Develop Touchable Holographic Display
Ultrasound system makes virtually projected objects tangible.
SIGGRAPH 2009: Commentary on Autodesk’s Product Policy
At SIGGRAPH in New Orleans, Autodesk buried its Toxik software. DP Editor-in-Chief Matthias J. Lange comments on this decision in the following piece, Funeral Mass.
SIGGRAPH 2009: NVIDIA Presents World’s First Interactive Ray-Tracing Engine
New application-acceleration solutions and tools for developers
SIGGRAPH 2009: Luxology Discusses Multicore Technology for DCC Creatives
Talk at the Intel stand on acceleration through multicore processors and demonstration of Modo 401
SIGGRAPH 2009: Autodesk Releases New Product Suites for Digital Entertainment Creation
The suites are intended to help studios develop innovative entertainment more efficiently and cost-effectively.
SIGGRAPH 2009: The Pixel Farm Announces PFPipe
Workflow improvements for PFTrack 5.0 tracking-software users and integration into third-party solutions.
HdM Production “Rebel with a Cause” at SIGGRAPH 2009
The graduation film from Stuttgart Media University will be screened in New Orleans; graduate Kristian Labusga is represented at SIGGRAPH with his second production.
Cube Display Provides an All-Round 3D View
Researchers ultimately want the display to react when shaken.
SIGGRAPH: Creaform Previews the VIUscan 3D Color Scanner
Creaform, developer and manufacturer of the Handyscan 3D series, presents its newest and most innovative product: the VIUscan, a self-positioning, high-resolution portable 3D color scanner.
SIGGRAPH Video: Autodesk Announces Maya
Autodesk product manager Rob Hoffmann announced the new Maya 2009 at a press conference. We filmed his presentation.
SIGGRAPH: Exclusive Video of Trade-Show Setup
DP secretly slipped onto the SIGGRAPH show floor and filmed the booths being set up. Here is the video.
Video: First Impressions of SIGGRAPH 2008
Setup is in full swing in LA. SIGGRAPH 2008 opens in Los Angeles on Monday. DP has a team on site reporting live. Here are our first impressions on video.
Autodesk at SIGGRAPH 2008 in Los Angeles: On Site and Virtually at the-area.com
At SIGGRAPH 2008, Autodesk is presenting the latest versions of its 3D software and compositing tools, along with the newest versions of the recently acquired Autodesk ImageModeler and Autodesk Stitcher solutions. An Autodesk FBX Technical Talk will explain how FBX can simplify workflows. Autodesk is also organizing master classes, international product demonstrations and an Education Summit for 3D instructors and lecturers.
Autodesk at Games Convention
Whether Xbox, PlayStation, Wii, mobile gaming or PC, almost all contain something from Autodesk Media & Entertainment. Software such as Maya and 3ds Max, as well as MotionBuilder and Mudbox, are preferred development tools.
HdM Student Computer Animation Selected for SIGGRAPH Festival in the United States
The computer animation Morula by Anja Hartmann, Kristian Labusga and Stephan Schäfholz, students of audiovisual media at Stuttgart Media University, has been accepted for the 35th international SIGGRAPH conference in Los Angeles.
dc days: Autodesk takes over keynote on November 8
Thomas Müller sumarizes once again the new products and news from the important industry trade fairs IBC and Siggraph.
Siggraph 2008: Submit Entries!
Interested parties can now submit entries for Siggraph 2008, which takes place next year from August 11 to 15 in Los Angeles
SIGGRAPH 2007: More than 24,000 Visitors
The event was alos able to record a 12 percent increase in exhibitors. Next year in Los Angeles and Singapore
SIGGRAPH 2007: Pixologic Presents ZBrush 3.1 Update
Pixologic has released in San Diego update to ZBrush 3.1. Ryan Kingslien, Product Manager at Pixalogic, explains to DIGITAL PRODUCTION the new feature of the current version.
SIGGRAPH 2007: Party On! Part 2
Things were no less exciting on the deck of the aircraft carrier USS Midway than at the Visual FXtasy Party. Autodesk had invited people here for the party - including a fantastic view of the traditional SIGGRAPH firewroks.
SIGGRAPH 2007: Darin Grant of DreamWorks Animation in an Interview
DIGITAL PRODUCTION met Darin Grant, Head of Production Technology at DreamWorks, for an interview during SIGGRAPH 2007. Editor-in-Chief Matthias J. Lange spoke with him about the importance of SIGGRAPH, film productions, technological trends and the future of 3D animation.
SIGGRAPH 2007: Motion Tracking for Everyone
With its extremely inexpensive motion-tracking solution for 5000 US dollars, NaturalPoint caused a sensation at SIGGRAPH. DIGITAL PRODUCTION did not want to miss this and visited their SIGGRAPH stand. An interview with Jim Richardson, President of the company, and cooperation partner Alex Furer from plugin manufacturer Motion4U.
SIGGRAPH 2007: OpenGL 3 Expected at the End of September
OpenGL 3 is being modernised. As part of the “Birds of Feather” session, representatives of the OpenGL ARB Working Group reported on the forthcoming version jump.
SIGGRAPH 2007: Mobile Workstation from HP
Hewlett Packard’s focus in San Diego this year was on the mobile workstation range. Brandon Green, North America Product Manager at Hewlett Packard, reports interesting details about the mobile power packages.
SIGGRAPH 2007: New Plugins for 3ds Max
Frantic Films presents its first commercial plugins, which have already proven themselves in
internal use in Hollywood productions such as Superman or Scooby
Doo 2.
SIGGRAPH 2007: DeltaGen 7.0 and Portal 3.0 from RTT
RTT AG only recently released its most important products in a new version – RTT DeltaGen 7.0 and RTT Portal 3.0, which the Munich VR specialist is presenting at SIGGRAPH 2007. DP spoke with Andrea Gunschera, responsible for Content Production, and Shawn Hempel, head of the research department at RTT. In the interview, the two provide insight into company philosophy, workflow concepts and career opportunities at RTT.