Brutal Modelling Part 2

Part two of Brutal Modelling moves into procedural modelling: basic objects and what can be done with them without clicking your fingers sore.
3D modeling interface showing green textured columns

Archive notice: This article was originally published on August 2, 2013. Links and embedded videos are preserved as part of the historical record.
The information is available on the following page:

http://youtu.be/lFkGHUJ_zgo