Brute-Force Modeling: Substance Maps

The third part of Brute-Force Modeling is about Substance Maps and how to create them cleverly. So: off to procedural modeling!
Software interface showing node-based material creation

Archive notice: This article was originally published on August 30, 2013. Links and embedded videos are preserved as part of the historical record.

You can find the information on the following page:

http://youtu.be/k1i4HgmG0oQ