Nvidia Siggraph Paper

The Nvidia team has presented its Siggraph paper on “Unified Particle Physics for Real-Time Applications.”
A large white container filled with blue beads and colorful geometric shapes on top.

Archive notice: This article was originally published on May 19, 2014. Links and embedded videos are preserved as part of the historical record.

The team of Miles Mackling, Matthias Müller, Nuttapong Chentanzes, and Tea-Yong Kim presents a unified framework for real-time visual effects. It allows cubes to be immersed in particle water in a physically correct manner or particle smoke to be dispersed in real time. At its core are particles connected by constraints. The system is flexible enough to depict smoke, liquids, rigid bodies, or clothing. 

Further information can be found on Miles Macklin’s blog. Click here for the PDF download.